On 1 May 2013 21:08, Alex Fowler <alex.murat...@gmail.com> wrote:

> So, inspired by the latest talks with locals, I propose starting a
> collective initiative on creating a full-scale wrapper for JME3.
>
> Actually, I am starting to write my Clojure project with JME3 and I feel
> like in a desperate need for a clojuric wrapper. So I started implementing
> wrappers for Material, Texture, Geometry and so on.. but I think that that
> code would be rather universal and there is no point for it to belong to a
> personal project. So I think that we might start a community library
> project on this with those who is interested. Besides that, I think that I
> am a rather newb in Clojure and if I do that on my own, I will not do it as
> good as possible :D Is somebody interested in that?
>

I have a bunch of code for a game I'm working on, but I've taken a slightly
different approach to the problem than other people seem to have so far.

When you develop in a functional language like Clojure, you typically want
to quarantine all behaviour related to I/O, and avoid touching any mutable
values directly. In Ring, for instance, we limit the interaction with the
underlying servlet classes to a single function: the adapter.

For jME3, I've been pursuing a similar approach. Essentially I'm aiming for
this:

  (run-app (atom initial-app-data))

The only point of contact between the jME3 classes and the logic in Clojure
will be that single function. Everything else will happen through modifying
reference to a data structure.

Right now I've got it working with geometries, textures, a simple HUD,
events, very limited physics, collisions, and I'm currently writing an
interface to NiftyGUI (which isn't easy, as it's not very well designed).

The work I've done on this so far is part of a game, but could potentially
be factored out. Currently it's very much a work in progress, and I expect
it to take several months before I have anything useful outside of my
use-case.

- James

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