On 2 May 2013 12:09, Alex Fowler <alex.murat...@gmail.com> wrote: > Hmm, interesting, but games usually involve much state and changes to keep > up their worlds alive.. how do you abstract over this?
I work out what changes are required to the scene by comparing the current data structure with the previous one, then change the scene accordingly. I'm currently employing a very naive strategy: if the data structure associated with a tree of nodes has changed, I remove all the child nodes and recreate them from the data structure. This works well for a relatively static world, and allows me to have around 50 moving NPCs in the scene and still maintain 60 fps on modest hardware. If I want more power, then I'd need a more sophisticated approach. For instance, I could construct a custom data structure that maintains a log of changes, then use that to mutate the jME3 node attributes that have changed. However, I suspect I'll hit other bottlenecks (such as the number of triangles my GPU can render) long before I need something quite that complex. As far as I see, Jonathan and I, too create the wrappers as a side-effect > of a personal project. I just think that maybe it is possible to factor out > and assemble the code to a separate library and if you need something in > your project, you implement it straight to the library and commit. Of > course that would require a kind of coordination like never before, but it > is a real FTW and is prone to benifits like finding something you wanted to > have already being implemented by someone! > My use case might be different enough to make this difficult. I'm using jME3 classes to save time, but I deviate from standard jME3 practise when it makes sense to do so. For instance, I don't use the AssetManager from the SimpleApplication object, because it makes more sense to have a global AssetManager. - James -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.