Here's the error I get when I import LibGDX's Timer class:

http://pastebin.com/q7wys8yi

On Tuesday, October 22, 2013 9:55:16 PM UTC-4, Alex Miller wrote:
>
> I'd love to see a stack trace when that happens (could even be triggered 
> by dumping stack in your static initializer if nothing else).
>
> On Saturday, October 12, 2013 3:17:50 AM UTC-5, Wujek Srujek wrote:
>>
>> So you are saying compilation is trying to instantiate class and run 
>> static initializers? This seems very backward, are you sure?
>>
>>
>> On Sat, Oct 12, 2013 at 8:30 AM, Zach Oakes <zso...@gmail.com> wrote:
>>
>>> I should add, I am aware I can bring in a class dynamically with 
>>> Class/forName, and that is what I ended up doing for the Timer class. 
>>> However, this is not always practical, and sometimes is simply not an 
>>> option if aot-compilation is required.
>>>
>>>
>>> On Saturday, October 12, 2013 2:28:38 AM UTC-4, Zach Oakes wrote:
>>>>
>>>> I recently learned that merely importing a Java class in Clojure causes 
>>>> static initializers to be run. Sometimes, this causes compilation errors, 
>>>> because they are written with the assumption that they will only be run 
>>>> during runtime.
>>>>
>>>> I ran into this just now while trying to make a simple Clojure game 
>>>> with LibGDX. After simply importing its Timer class, I began getting 
>>>> compilation errors. The stack trace shows it is due to a static 
>>>> initializer<https://github.com/libgdx/libgdx/blob/511b557c1a2d23bf8110a05b0ef54cc20b7f958d/gdx/src/com/badlogic/gdx/utils/Timer.java#L32>attempting
>>>>  to instantiate the class!
>>>>
>>>> I also ran into this recently while trying to use RoboVM. My question 
>>>> is, do I have any options? I haven't found many discussions about this 
>>>> here 
>>>> or elsewhere. This surprises me, because it seems like something more 
>>>> people should be running into.
>>>>
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>>
>>

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