I use mutation generously inside of functions.  I do not consider that 
impure at all, pragmatic yes, impure no.  Has anyone used Azul's jvm and 
gotten a big bump in performance?

On Wednesday, March 12, 2014 7:28:44 PM UTC-4, raould wrote:
>
> > pure way or the mutate objects in place way?  I can get great 
> performance 
> > with clojure, no doubt about it, by violating the shat out of functional 
> > programming.  I can not get great performance with the beautiful, pure, 
> > composable, clojure that I desire! 
>
> (personally i think this is a great topic, of great interest to me 
> personally, and if one squints at it and forgets about the "game" 
> aspect, is a very relevant thing in general in terms of defending, 
> improving, being able to use "pure" approaches more often. i'm sure a 
> lot of folks who have heard of fp and pure fp equate it with utterly 
> bad performance, true or not.) 
>
> depending on the structure of your system, clojure's transients might 
> help. maybe. quite often in real games, there are explicit memory 
> pools per game tick. sorta like the autorelease pools in objective-c, 
> say. that's perhaps akin to region based memory management. (the BitC 
> folks pondered and pontificated upon regions for a while, but i don't 
> believe there's any "production quality" language that supports them 
> yet.) 
>
> in general, have there been closer-to-pure-than-mutating high 
> performance apps written ever, in any programming language? and if so, 
> how? could they have been done on a mobile device, or do they only 
> work when you have 4GB of main RAM etc.? 
>
> i've seen examples of "pure" asteroids in Haskell and CAL. J. Hague is 
> one of the standard urls to paste into a discussion like this. 
> http://prog21.dadgum.com/23.html. 
>
> Would things like linear/affine/uniqueness types be a better approach? 
> Personally I think/hope in the long run they would be, because they 
> get us the ability to *safely mutate*. So far I think the only 
> language which is remotely near to something one could use for 
> production, along those lines, is ATS which compiles down to C/++. It 
> might well be possible in Shen, that would be pretty exciting I think. 
>
> sincerely. 
>

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