Jacob Goodson wrote:
> I was wondering, would a GC like this one(or Azul's) make a
> significant impact so that I, or others, could make games in a more
> pure fashion? I WANT MY EFFIN PURITY!

I'm not particularly knowledgeable about either game development or
advanced garbage collection technologies, so forgive me if this is a
stupid idea.

That said, would reference counting (or rather, a combination of
reference counting plus some sort of GC or cycle detection algorithm) be
a possible way forward here? It seems like the reference counting would
be able to release many objects immediately after they become
unreachable. The "normal" GC would then have a lot less to do, helping
achieve shorter pauses.

(AFAIK no such thing actually exists for the JVM, this is just an idle
thought.)

--
John Mastro

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