Jacob Goodson wrote: > I was wondering, would a GC like this one(or Azul's) make a > significant impact so that I, or others, could make games in a more > pure fashion? I WANT MY EFFIN PURITY!
I'm not particularly knowledgeable about either game development or advanced garbage collection technologies, so forgive me if this is a stupid idea. That said, would reference counting (or rather, a combination of reference counting plus some sort of GC or cycle detection algorithm) be a possible way forward here? It seems like the reference counting would be able to release many objects immediately after they become unreachable. The "normal" GC would then have a lot less to do, helping achieve shorter pauses. (AFAIK no such thing actually exists for the JVM, this is just an idle thought.) -- John Mastro -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.