Hi all, I've just pushed the first (promising) beginnings of a new
project to GH and would like to share with you:

https://github.com/thi-ng/morphogen/

Building on top of its companions, the recently announced thi.ng/geom
& thi.ng/luxor libraries, morphogen provides a set of extensible
building blocks to generate complex 3d structures in a completely data
driven, declarative style.

As usual for this project series, this too is developed in a literate
format and even though it's still early days, there's quite a bit of
background info, result renders and detailed descriptions available
already.

Since the weekend is upon us and maybe one or two of you are
interested too in these things, I'd highly appreciate if some critical
and/or creative eyeballs could go over this. Please take a peek, if
you can!

Some small examples (and their renders) I've been using for testing
various bits are here:
https://github.com/thi-ng/morphogen/blob/master/src/examples.org

Things I'm actively working on over the next weeks:

- new deform operators
- export operator tree as graphviz file
- develop HTML5 GUI for operator tree editing

Thank you for your consideration! :) K.

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