Say I have two data structures..

enemies
bullets

I want to update them like so...

(some-game-loop
    (update enemies)
    (update bullets))

If I wanted to make sure that both structures were getting updated at the 
same time instead of 

enemies and then bullets; would I use refs here or would I use something 
else?   What if there 

were many more structures that I wanted to update asynchronously like 
this?  Thanks clojurians!

-- 
You received this message because you are subscribed to the Google
Groups "Clojure" group.
To post to this group, send email to clojure@googlegroups.com
Note that posts from new members are moderated - please be patient with your 
first post.
To unsubscribe from this group, send email to
clojure+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/clojure?hl=en
--- 
You received this message because you are subscribed to the Google Groups 
"Clojure" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to clojure+unsubscr...@googlegroups.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to