Hello all,

First, thank you all for your contribution and your help. I just follow 
Clojure's news and groups, and I'm really impressed by how this community 
is pleasant and helpful.

Well, I am new to Clojure world, I do programming as a hobby (I'm not pro) 
and I don't have advanced knowledges. However I really enjoy programming 
and I like games. In a "classic" language, as Ruby or Java, I can use 
mutable states and objects so it is "easy" to reason. In Clojure, I 
understand how immutability works, but I still miss some reflexes.

My goal is to build a little card game 
like http://boardgamegeek.com/boardgame/128667/samurai-sword
A lot of things to do, but I have some difficulties at beginning.

For example, I can define cards, I can define some function (isdead, 
attack)... But how can I save the state of the game ? When a player attacks 
another player, the second player must have its life reduced. At this 
point, my OO reflexes are went back and don't find a solution.

Could you give me some tips and lead me to the right things to do.

Thanks by advance :-)

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