Hello all, First, thank you all for your contribution and your help. I just follow Clojure's news and groups, and I'm really impressed by how this community is pleasant and helpful.
Well, I am new to Clojure world, I do programming as a hobby (I'm not pro) and I don't have advanced knowledges. However I really enjoy programming and I like games. In a "classic" language, as Ruby or Java, I can use mutable states and objects so it is "easy" to reason. In Clojure, I understand how immutability works, but I still miss some reflexes. My goal is to build a little card game like http://boardgamegeek.com/boardgame/128667/samurai-sword A lot of things to do, but I have some difficulties at beginning. For example, I can define cards, I can define some function (isdead, attack)... But how can I save the state of the game ? When a player attacks another player, the second player must have its life reduced. At this point, my OO reflexes are went back and don't find a solution. Could you give me some tips and lead me to the right things to do. Thanks by advance :-) -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.