I have put together a quick library http://github.com/danstone/silc that 
allows you to manage many entities and their attributes in a pure way with 
indexing for performance, include composite indexes.

The intention of the library is certainly as the basis for an entity 
component system for games, that is how I am using it. However I'd be very 
interested to hear if there are any other compelling use cases for this.

Pull requests welcome!

Thanks,

Dan

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