Amazing work!

David

On Wed, Aug 20, 2014 at 8:31 AM, Karsten Schmidt <i...@toxi.co.uk> wrote:
> Hi fellow Clojurians,
>
> it's my absolute pleasure to finally announce the open source release
> of an art project I've been working on full-time since beginning of
> the year:
>
> DevArt Co(de)Factory is a joint commission by Google and the Barbican
> Centre London and is featured as part of DevArt at the Digital
> Revolutions exhibition, currently on show at the Barbican until
> September 19.
>
> Co(de)Factory is an installation & online design tool allowing
> visitors to create abstract 3D sculptures using code operations
> assembled with a visual programming tool and get the chance to have
> their piece 3D printed on an open source SLA printer, which is part of
> the exhibit. Furthermore, any artefacts in the online gallery can be
> edited further by others, thus forming chains of co-authorship.
>
> Project website:
> http://devartcodefactory.com/
>
> Repository (incl. all source, assets, fabrication files, sketches):
> http://github.com/postspectacular/devart-codefactory
>
> The project was almost entirely (99%) developed in
> Clojure/ClojureScript and counts 5400+ LOC for just the Web UI /
> AppEngine backend (plus ~10K LOC in separately written libraries). The
> UI heavily uses core.async's pub-sub bus for most of its internal
> comms. The release also includes a sub-project related to the
> generation of 3D printed assets for one of the largest SLA printed
> structures so far (2.4 x 3.0 metres), and clocks in with another 800+
> LOC.
>
> It was a huge challenge (or rather opportunity) to put CLJ(S) to the
> test and use it for scenarios (computational / generative design),
> which aren't often talked about in the Clojure community and for which
> there were hardly any (suitable) prior solutions or libraries
> available and hence had to be developed from scratch. Much of that
> development had already started to happen previously in an isolated
> manner under the http://thi.ng umbrella to slowly build up a
> collection of libraries with a mutual focus on geometry, mesh
> processing, rendering & visualization tasks. In fact, this project, as
> the first publicly available use case of many thi.ng libs, IMHO proves
> that our beloved language(s) is also super nice to work with in these
> contexts (just in case anyone had doubts :).
>
> Feel free to send me an email or reply here if you'd like to know
> more... Happy to answer any questions. <cheeky>Also happy about any
> Clojure job offers on projects of similar nature :)</cheeky>
>
> Well, I hope some of you find this release useful & educational.
>
> All my best, K.
> --
> Karsten Schmidt
>
> w: http://postspectacular.com
> w: http://thi.ng/
> w: http://toxiclibs.org
>
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