So does this mean that Google is experimenting with Clojurescript then?

On Wednesday, August 20, 2014 1:31:13 PM UTC+1, Karsten Schmidt wrote:
> Hi fellow Clojurians,
> 
> 
> 
> it's my absolute pleasure to finally announce the open source release
> 
> of an art project I've been working on full-time since beginning of
> 
> the year:
> 
> 
> 
> DevArt Co(de)Factory is a joint commission by Google and the Barbican
> 
> Centre London and is featured as part of DevArt at the Digital
> 
> Revolutions exhibition, currently on show at the Barbican until
> 
> September 19.
> 
> 
> 
> Co(de)Factory is an installation & online design tool allowing
> 
> visitors to create abstract 3D sculptures using code operations
> 
> assembled with a visual programming tool and get the chance to have
> 
> their piece 3D printed on an open source SLA printer, which is part of
> 
> the exhibit. Furthermore, any artefacts in the online gallery can be
> 
> edited further by others, thus forming chains of co-authorship.
> 
> 
> 
> Project website:
> 
> http://devartcodefactory.com/
> 
> 
> 
> Repository (incl. all source, assets, fabrication files, sketches):
> 
> http://github.com/postspectacular/devart-codefactory
> 
> 
> 
> The project was almost entirely (99%) developed in
> 
> Clojure/ClojureScript and counts 5400+ LOC for just the Web UI /
> 
> AppEngine backend (plus ~10K LOC in separately written libraries). The
> 
> UI heavily uses core.async's pub-sub bus for most of its internal
> 
> comms. The release also includes a sub-project related to the
> 
> generation of 3D printed assets for one of the largest SLA printed
> 
> structures so far (2.4 x 3.0 metres), and clocks in with another 800+
> 
> LOC.
> 
> 
> 
> It was a huge challenge (or rather opportunity) to put CLJ(S) to the
> 
> test and use it for scenarios (computational / generative design),
> 
> which aren't often talked about in the Clojure community and for which
> 
> there were hardly any (suitable) prior solutions or libraries
> 
> available and hence had to be developed from scratch. Much of that
> 
> development had already started to happen previously in an isolated
> 
> manner under the http://thi.ng umbrella to slowly build up a
> 
> collection of libraries with a mutual focus on geometry, mesh
> 
> processing, rendering & visualization tasks. In fact, this project, as
> 
> the first publicly available use case of many thi.ng libs, IMHO proves
> 
> that our beloved language(s) is also super nice to work with in these
> 
> contexts (just in case anyone had doubts :).
> 
> 
> 
> Feel free to send me an email or reply here if you'd like to know
> 
> more... Happy to answer any questions. <cheeky>Also happy about any
> 
> Clojure job offers on projects of similar nature :)</cheeky>
> 
> 
> 
> Well, I hope some of you find this release useful & educational.
> 
> 
> 
> All my best, K.
> 
> --
> 
> Karsten Schmidt
> 
> 
> 
> w: http://postspectacular.com
> 
> w: http://thi.ng/
> 
> w: http://toxiclibs.org

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