> There is a visual debugging aid available if you export
> CLUTTER_PAINT=redraws or CLUTTER_PAINT=paint-volumes before running you
> application which can show what parts of the stage are being redrawn.

I'm having trouble with this. How exactly do they show what parts of
the stage are being drawn? Do they flash a rectangle over the stage,
or is it more like console output? I don't know what I'm supposed to
be looking for.

I haven't really noticed a difference in performance. All I have done
is duplicate the implementation of get_paint_volume I found in
Clutter.Rectangle. Is this the idea, or does it need to be smarter in
some way? Do I need to mark actors as needing to be updated, or does
that happen automatically?

Regards,
James
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