Hi Chen,

I cannot explain that difference between those two video cards. Perhaps
the GT440 model has really worse performance than the HD6600 one...

For the animation perf, I'm not sure but I think Clutter animations are
computed by the CPU and not the GPU. That would explain you don't have
any problem at that side.

Damien.

Wed, 25 Apr 2012 09:29:30 +0800,
"Chen Kai (CM/ESW1-CN)" <[email protected]> a écrit :

> Dear Damien:
>   Sorry, I misunderstand your mean. I modify the Vsync setting to
> Force off. Then the glxgear info now is 570 FPS. But the
> cogl_texture_new_from_file function is still cost over than 3
> seconds. And my application is still need wait a lot of time to see
> the UI screen. (Just has problem on the loading resource, the clutter
> animation is no problem) But if I use the AMD Radeon HD 6600 card, it
> is so quickly.
> 
> 
> Mit freundlichen Grüßen / Best regards
> BeQIK
> 
> Charles / Chen Kai (陈 凯)
> RBAC/CM/ESW1-CN
> 
> Tel. +86 512 6767 5633
> Fax +86 512 6762 1200
> 
> 
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf
> Of Chen Kai (CM/ESW1-CN) Sent: Wednesday, April 25, 2012 9:08 AM To:
> Damien Boucard - UbiCast Cc:
> [email protected] Subject: RE: issue of
> loading img by cogl_texture_new_from_file
> 
> Hi, Damien:
>   Great thanks for your response.
>   My vsync of NVIDIA card 3D setting is: Use the 3D application
> setting. It is really 60FPS. After I choose Force On for vsync
> setting, it is still this problem. Do you think it is a compatibility
> problem of VirtualBox?
> 
> 
> Mit freundlichen Grüßen / Best regards
> BeQIK
> 
> Charles / Chen Kai
> RBAC/CM/ESW1-CN
> 
> -----Original Message-----
> From: Damien Boucard - UbiCast [mailto:[email protected]]
> Sent: Tuesday, April 24, 2012 3:47 PM
> To: Chen Kai (CM/ESW1-CN)
> Cc: [email protected]
> Subject: Re: issue of loading img by cogl_texture_new_from_file
> 
> Hi,
> 
> Are you sure you did not activated vsync on the NVIDIA card ? The
> 60FPS value is suspicious...
> 
> Damien
> 
> Le Tue, 24 Apr 2012 09:57:40 +0800,
> "Chen Kai (CM/ESW1-CN)" <[email protected]> a écrit :
> 
> > Hi, buddies:
> > We confirmed that the graphics adapter card is most influencing for
> > the performance of clutter.
> >
> > The glxgears FPS info here for two kind of graphics adapter:
> > For NVIDIA GeForce GT440 is 60FPS, so load image texture will be
> > very slow For AMD Radeon HD 6600 is 1700FPS
> >
> > Thanks for reading this. does anyone could tell us is this a problem
> > of clutter or VirtualBox?  Any tips would be thankful.
> >
> >
> > Mit freundlichen Grüßen / Best regards
> > BeQIK
> > Charles / Chen Kai
> > RBAC/CM/ESW1-CN
> > From: [email protected]
> > [mailto:[email protected]] On
> > Behalf Of Chen Qing (CM/ESW2-CN) Sent: Monday, April 16, 2012 4:24
> > PM To: [email protected] Subject: issue of
> > loading img by cogl_texture_new_from_file
> >
> > Hi,
> >
> > My app need to load lots of images, I use cogl_texture_new_from_file
> > to implement this. This func will cost more than 4s to load one
> > image if already loaded many images before。 Then it will return to
> > normal for loading others. It seems like the memory buffer is not
> > enough for loading so many images, system need to allocate another
> > buffer to load all the images.
> >
> > But when one of my colleague run this app, the issue doesn’t
> > happen. Our environment is almost the same except Windows OS and PC
> > hardware.
> >
> > My PC environment:
> > Virtual Box 4.1.4
> > Ubuntu 11.10
> > Clutter 1.8.0 / Cogl 1.8.0
> > Windows XP
> > Intel E8400 3.00G/GeForce GT 440
> >
> > My Colleague PC environment:
> > Virtual Box 4.1.4
> > Ubuntu 11.10
> > Clutter 1.8.0 / Cogl 1.8.0
> > Windows 7
> > Intel i5-2500 3.30G/Radeon HD 6600
> >
> >
> > Best regards / Mit freundlichen Grüßen
> >
> > BeQIK
> >
> > Chen Qing  陈 卿
> > CM/ESW2-CN
> > Tel. +86 512 6767 5572
> > Fax +86 512 6762 1200
> >
> >
> >
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