Hi,
I was experimenting with the Python-Clutter bindings and I ran into a
problem;
I want to animate a "Actor" when a key is pressed.. To call the
function, I use the .connect function, the function works perfectly and
I can call a function within the mainloop, inside this function I create
a new timeline for the animation which I want to show:
timeline = clutter.Timeline(40, 50)
alpha = clutter.Alpha(timeline, clutter.ramp_inc_func)
o_behaviour = BehaviourRoll(alpha)
timeline = clutter.Timeline(40, 50)
for label in menu:
o_behaviour.apply(label)
timeline.start()
timeline.connect("new-frame", self.printBlaat)
The problem is, the "behaviour" won't "run".
If I add the behaviour in the standard "main" function, like it was done
within the examples, the behaviour does "run". I could always create a
function which does the animation with the
"timeline.connect("new-frame")" part. But this would misuse the whole
framework.
Is it something I misunderstand?
With best regards,
Gideon de Kok
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