Hmm, this was a known bug that I thought I fixed a while back. You say you've also reproduced in C ? if so with what toy ?
Also what card / drivers are you using ? Many thanks; == Matthew On Mon, 2007-10-22 at 13:03 +0900, Sébastien Cevey wrote: > Hello, > > I encountered some problems with importing a pixbuf into a Clutter > Texture and displaying it. When trying to display a pixbuf created > (using gdk.yaddi yaddi yadda) from an image with only 3 channels (no > alpha channel) in Clutter, I only get a white rectangle. The > dimensions are correct, however. > > I'm using the python bindings and Clutter 0.4.2, although I've > reproduced the issue with an existing C toy and the latest SVN > version. > > By adding an alpha channel to the pixbuf using add_alpha(False, ...), > the image does get displayed but the colors are off. > > I tried to display the same pixbuf in a simple gtk window using a > gtk.Image, it works fine (with and without the added alpha channel). > > The following script and image can be used to reproduce the bug (?): > > http://exodus.xmms.se/~theefer/image-test-alpha.py > http://exodus.xmms.se/~theefer/city.jpg > > Please let me know if I'm doing something wrong or if there is another > way to show such images. Most images, e.g. photos, don't have an > alpha channel; I suppose fluttr must do something magic because it > does not suffer form this problem, but I couldn't figure out what it > was.. > > > Thanks for developing such a cool project, I'm looking forward to > having fun with it as soon as this is solved! > > -- > Sébastien Cevey - http://inso.cc/ -- To unsubscribe send a mail to [EMAIL PROTECTED]
