On Thu, 2008-11-06 at 10:04 +0000, Matthew Allum wrote: > Hi; > > On Wed, 2008-11-05 at 13:03 -0500, Owen Taylor wrote: > > > > > > I think making it usage explicit and contained like this is really the > > > only way to go in we do bring back in support for ARB_texture_rectangle > > > without a lot of complexity and other pain elsewhere. > > > > > > Re devel branch - I dont see why this could not end up in the stable > > > branch of which we are already having to track pretty much with mutter. > > > > My initial expectation was that there would be significant code churn > > and API changes, but looking at it, the "remove texture_rectangle > > support" patch is a lot smaller than I expected and doesn't look to hard > > or intrusive to reintroduce. > > Right, it should hopefully be pretty strait forward - all Id request is > that we then something like a > cogl_enable_legacy_texture_rectangle(boolean) which enables this old > logic in texture creation and is well documented as to potential > downsides it introduces into apps enabling it.
Ewww. :-) I guess my feeling is that a cogl API addition is a cogl API addition, and that doing something entirely hacky doesn't make it less of an addition. To avoid API additions I first thought: - Could this be done entirely within cogl with an environment variable? Unfortunately no: the cogl_texture code doesn't have enough context to distinguish random textures from texture_from_pixmap textures, so the environment variable reading has to be done - Can it be done as a private clutter => cogl API in an not-installed header file? Unfortunately no: to do the multi-texturing that MutterShapedTexture uses to shape the window, the shape texture needs to be a texture_rectangle if the pixmap texture is a texture_rectangle. What about, in my patch, changing COGL_TEXTURE_ALLOW_RECTANGLE to COGL_TEXTURE_ALLOW_RECTANGLE COGL_TEXTURE_ALLOW_LEGACY_RECTANGLE and adding a scary warning like: GL_ARB_texture_rectangle rectangle has numerous limitations, including no repeats, and no mipmapping. It also requires incompatible texture coordinate in custom shaders. Future versions of Clutter will remove GL_ARB_texture_rectangle support entirely. ? But if you want to go with your approach, sure, I can do that. I'd need to also add: cogl_force_legacy_texture_rectangle(boolean), because there are cases where NPOT textures look like they are there but don't work properly. - Owen -- To unsubscribe send a mail to [EMAIL PROTECTED]