Stephen Kelly <steveire@...> writes: > > Brad King wrote: > > > The implementation is not what I had in mind when I said "implies" > > the platform-specific property. This should be its own property > > that one can set/get normally with no special C++-implemented > > mapping to the other two properties. The generators should look > > for this property first and only if not set look for the platform- > > specific property. If either is set the effect is the same. > > I see. That's a bit more painful. That will mean touching all generators, > and I don't have the easy visual studio or mac access to implement or test > them.
I happened to read a little bit about CPack recently http://www.cmake.org/Wiki/CMake:CPackPackageGenerators#Overview The recommendation is to not use MACOSX_BUNDLE when using cpack, so I thought maybe that makes it different enough to WIN32_EXECUTABLE that they should be different CMAKE_ properties. set(CMAKE_WIN32_EXECUTABLE ON) set(CMAKE_MACOSX_BUNDLE ON) That would also mean that I can actually submit the patch. I'm not so keen on having to change every generator instead. Actually I think the existing patch is better than touching every generator anyway (that's at least in part why there is an abstraction). Thanks, Steve. -- Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://public.kitware.com/cgi-bin/mailman/listinfo/cmake-developers