On 23 Sep 2014, at 16:56, Bill Hoffman <bill.hoff...@kitware.com> wrote:
> >> That said it would be really cool to beef up the xcode support enough to >> be able to create an actual ios app. I have not dug into that enough. >> Should be able to do most of it with CMAKE_XCODE_ATTRIBUTE. I will >> look into this try_compile COPY_FILE issue today and get back to the list. >> >> It would be great if you could get an example/Test in place that builds >> an app for a device and works with Xcode and for a stretch goal also >> works with makefiles or ninja. >> > Couple of more things. > > Much of the stuff found in these toolchains: > https://github.com/Kitware/VTK/blob/master/CMake/ios.toolchain.xcode.cmake > https://github.com/Kitware/VTK/blob/master/CMake/ios.simulator.toolchain.cmake > https://github.com/Kitware/VTK/blob/master/CMake/ios.device.toolchain.cmake > Should be in Platform files. If we created ios platform files we could > remove most of the stuff from those toolchain files. This would be a great > thing to work on. > The problem is that I want a project that is usable by developers directly and you can't really force them to target just the simulator. It should work for targeting both simulator and real device. So having a generic iOS toolchain that can generate both in one project is a requirement for me. Generating projects for Makefiles or Ninja would probably require a dedicated toolchain though (or proper platform files indeed), but that can be done later. > Also, Robert M reminded me that there is a test that could be extended as > this stuff is developed: > > https://github.com/Kitware/CMake/tree/master/Tests/iOSNavApp ) as it > already builds targeting the iphone simulator. > > -Bill > Nice, I will have a look! I also have a couple of patches for finding the binary during a try_compile that works with my other change to have an extra variable for the add_executable and I would need to change it. It's mostly changing cmCoreTryCompile::FindOutputFile() and adds "/" + targetName + ".app/Contents/MacOS" to the searchDirs. I'll try to pickup those toolchain files though and see how they work for me soon. I'll probably have some options to override a few things and make it find the compiler properly. Right now, it's hardcoding /usr/bin/clang and that's a no go :) (it should be found in the path or through DEVELOPER_DIR eventually). Not forcing the compiler would be sweet too (but that requires the try_compile fixup first) as it means we could use ccache or an alternative compiler (for reasons). /Orphis > > -- > > Powered by www.kitware.com > > Please keep messages on-topic and check the CMake FAQ at: > http://www.cmake.org/Wiki/CMake_FAQ > > Kitware offers various services to support the CMake community. For more > information on each offering, please visit: > > CMake Support: http://cmake.org/cmake/help/support.html > CMake Consulting: http://cmake.org/cmake/help/consulting.html > CMake Training Courses: http://cmake.org/cmake/help/training.html > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Follow this link to subscribe/unsubscribe: > http://public.kitware.com/mailman/listinfo/cmake-developers -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting: http://cmake.org/cmake/help/consulting.html CMake Training Courses: http://cmake.org/cmake/help/training.html Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/cmake-developers