Hi all, Any reasons why setting additional compile flags on .hlsl files would not work?
I tried this: set_source_files_properties(${SHADER_FILE} PROPERTIES COMPILE_FLAGS "/I${CMAKE_SOURCE_DIR}/src") ...and it didn't get written to the .vcxproj file at all. In this specific case, I want to add include directories when I build this .hlsl shader. Is it correct to assume that it should have passed the additional flag to this file? Or maybe there's another way to do this? Thanks. Robert Goulet Senior Software Developer Games Solutions Group Autodesk Media & Entertainment MAIN +1 514 393 1616 DIRECT +1 514 954 3911 MOBILE +1 438 397 4075 Autodesk, Inc. 10 Rue Duke Montreal, QC, H3C 2L7 www.autodesk.com<http://www.autodesk.com/> [Description: Email_Signature_Logobar]
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