Do we really need to go down the road of making hlsl a 'first-class' language to add support for additional compile flags?
-----Original Message----- From: Brad King [mailto:brad.k...@kitware.com] Sent: Monday, January 26, 2015 12:43 PM To: Robert Goulet Cc: cmake-developers@cmake.org Subject: Re: [cmake-developers] Setting additional compile flags to .hlsl files? On 01/26/2015 12:20 PM, Robert Goulet wrote: > set_source_files_properties(${SHADER_FILE} PROPERTIES COMPILE_FLAGS > "/I${CMAKE_SOURCE_DIR}/src") and it didn't get written to the .vcxproj file > at all. Right now .hlsl files are written by cmVisualStudio10TargetGenerator::WriteExtraSource because they are (perhaps incorrectly) not classified as compiled sources. Look at use of GetObjectSources in cmVisualStudio10TargetGenerator::WriteAllSources for where compiled sources get handled. The OutputSourceSpecificFlags method handles source-specific COMPILE_FLAGS. The reason .hlsl files are not classified as compiled sources is because HLSL is not a first-class language in CMake that one enables via enable_language(). This also prevents them from being handled by non-VS generators. If you are interested in working on making HLSL a first-class language I can help you get started. -Brad -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. For more information on each offering, please visit: CMake Support: http://cmake.org/cmake/help/support.html CMake Consulting: http://cmake.org/cmake/help/consulting.html CMake Training Courses: http://cmake.org/cmake/help/training.html Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Follow this link to subscribe/unsubscribe: http://public.kitware.com/mailman/listinfo/cmake-developers