Throw in a

>         list(GET MyList ${i} ElementA)
>         list(GET MyOtherListOfSameSizeThanMyList ${i} ElementB)
>         foobazify(${ElementA} ${ElementB})

(I did not want to put a ginormous code snippet, just to outline the amount
of code necessary to do simple things)

On Fri, Jan 15, 2016 at 1:28 AM, J Decker <d3c...@gmail.com> wrote:

> On Thu, Jan 14, 2016 at 3:09 PM, Jean-Michaël Celerier
> <jeanmichael.celer...@gmail.com> wrote:
> > The problem is doing :
> >
> >     list(LENGTH MyList NumList)
> >     math(EXPR MaxItList ${NumList}-1)
> >
> >     foreach(i RANGE ${MaxItList})
> >         list(GET MyOtherListOfSameSizeThanMyList ${i} Element)
> >         foobazify(${Element})
> >     endforeach()
> >
> Probably a bad exmple, since you're not using MyList or i that simplifies
> to....
>
> foreach( Element ${MyOtherListOfSameSizeThanMylist} )
>     foobazify( ${Element} )
> endforeach()
>
> > instead of :
> >
> >     for i in range(0, MyList.size):
> >         foobazifiy(MyOtherListOfSameSizeThanMyList[i])
> >
> >
> >
> >
> >
> > On Thu, Jan 14, 2016 at 2:08 PM, Charles Huet <charles.h...@gmail.com>
> > wrote:
> >>
> >> As long as CMake embeds everything that is required, I don't see the
> >> additional pain (since this is what it already does with the CMake
> >> language).
> >>
> >>
> >> Le jeu. 14 janv. 2016 à 13:35, Jean-Michaël Celerier
> >> <jeanmichael.celer...@gmail.com> a écrit :
> >>>
> >>>
> >>> On Wed, Jan 13, 2016 at 10:21 PM, Alexander Neundorf <neund...@kde.org
> >
> >>> wrote:
> >>>>
> >>>>
> >>>> My personal opinion: if the full power of python would be available,
> the
> >>>> build
> >>>> scripts would quickly turn into real programs, because programmers
> would
> >>>> be
> >>>> tempted to do so if all of python would be available. Then developers
> >>>> would
> >>>> have to understand two programs: the program itself, and the "build
> >>>> program".
> >>>
> >>>
> >>> The problem is when you have to do a real program for your build system
> >>> anyways (which occurs one day or another for any large enough project I
> >>> guess).
> >>> Currently it's a real pain (but it'd be even more painful to have to
> ship
> >>> Python / Bash / $script_language as part of your build system).
> >>> --
> >>>
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> > Please keep messages on-topic and check the CMake FAQ at:
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> > information on each offering, please visit:
> >
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