http://www.cmake.org/Wiki/BundleUtilitiesExample

Michael

On 5. Mar, 2010, at 9:40 , Francisco Requena wrote:

> So how do I embeed a framework on an OS X bundle?
> Jjgod Jiang has the same problem here:
> http://www.cmake.org/pipermail/cmake/2009-September/031713.html
> 
> 2010/3/5 David Cole <david.c...@kitware.com>
> 
>> SDL_library is not a source file, so don't call:
>>  set_source_files_properties
>> on it...
>> 
>> That should eliminate the spurious content copy attempt...
>> 
>> 
>> On Thu, Mar 4, 2010 at 6:17 PM, Francisco Requena <the....@gmail.com>wrote:
>> 
>>> Hi,
>>> 
>>> I'm trying to develop a simple application using SDL on OS X. Here's my
>>> CMakeLists.txt:
>>> 
>>> cmake_minimum_required(VERSION 2.8)
>>> 
>>> project(newapp)
>>> 
>>> include(FindSDL)
>>> include(FindOpenGL)
>>> 
>>> include_directories(${SDL_INCLUDE_DIR})
>>> 
>>> string(REPLACE "-framework Cocoa" "" SDL_LIBRARY ${SDL_LIBRARY})
>>> 
>>> set_source_files_properties(${SDL_LIBRARY} PROPERTIES
>>> MACOSX_PACKAGE_LOCATION Frameworks)
>>> 
>>> add_executable(myapp MACOSX_BUNDLE main.cpp ${SDL_LIBRARY})
>>> 
>>> target_link_libraries(myapp ${SDL_LIBRARY} SDLmain "-framework Cocoa")
>>> 
>>> Then I do:
>>> cmake
>>> make
>>> 
>>> And that's what I get:
>>> Error copying file "/Library/Frameworks/SDL.framework" to
>>> "myapp.app/Contents/Frameworks/SDL.framework".
>>> make[2]: *** [myapp.app/Contents/Frameworks/SDL.framework] Error 1
>>> make[1]: *** [CMakeFiles/myapp.dir/all] Error 2
>>> make: *** [all] Error 2
>>> 
>>> However, if I do:
>>> cmake -G Xcode
>>> 
>>> And then I open the generated Xcode project and do compile, all is working
>>> properly.
>>> What should I do?
>>> It's just a bug?
>>> 
>>> Thanks,
>>> Franciso Requena.
>>> 
>>> 
>>> I use the lastest CMake version (git cloned). It's 2.9.20100304.
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>> 
>> 
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> 
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