As Werner Smekal already mentioned (http://www.cmake.org/pipermail/cmake/2010-March/035636.html), for SDL it is apparently not necessary to use BundleUtilities. Have you tried this?
Michael On 5. Mar, 2010, at 12:50 , Francisco Requena wrote: > However, I can't get it working. My aim is to make an standalone .app > bundle, distributable with SDL embedded. How should I use BundleUtilities to > get rid of this? > > Thanks. > > 2010/3/5 Michael Wild <them...@gmail.com> > >> http://www.cmake.org/Wiki/BundleUtilitiesExample >> >> Michael >> >> On 5. Mar, 2010, at 9:40 , Francisco Requena wrote: >> >>> So how do I embeed a framework on an OS X bundle? >>> Jjgod Jiang has the same problem here: >>> http://www.cmake.org/pipermail/cmake/2009-September/031713.html >>> >>> 2010/3/5 David Cole <david.c...@kitware.com> >>> >>>> SDL_library is not a source file, so don't call: >>>> set_source_files_properties >>>> on it... >>>> >>>> That should eliminate the spurious content copy attempt... >>>> >>>> >>>> On Thu, Mar 4, 2010 at 6:17 PM, Francisco Requena <the....@gmail.com >>> wrote: >>>> >>>>> Hi, >>>>> >>>>> I'm trying to develop a simple application using SDL on OS X. Here's my >>>>> CMakeLists.txt: >>>>> >>>>> cmake_minimum_required(VERSION 2.8) >>>>> >>>>> project(newapp) >>>>> >>>>> include(FindSDL) >>>>> include(FindOpenGL) >>>>> >>>>> include_directories(${SDL_INCLUDE_DIR}) >>>>> >>>>> string(REPLACE "-framework Cocoa" "" SDL_LIBRARY ${SDL_LIBRARY}) >>>>> >>>>> set_source_files_properties(${SDL_LIBRARY} PROPERTIES >>>>> MACOSX_PACKAGE_LOCATION Frameworks) >>>>> >>>>> add_executable(myapp MACOSX_BUNDLE main.cpp ${SDL_LIBRARY}) >>>>> >>>>> target_link_libraries(myapp ${SDL_LIBRARY} SDLmain "-framework Cocoa") >>>>> >>>>> Then I do: >>>>> cmake >>>>> make >>>>> >>>>> And that's what I get: >>>>> Error copying file "/Library/Frameworks/SDL.framework" to >>>>> "myapp.app/Contents/Frameworks/SDL.framework". >>>>> make[2]: *** [myapp.app/Contents/Frameworks/SDL.framework] Error 1 >>>>> make[1]: *** [CMakeFiles/myapp.dir/all] Error 2 >>>>> make: *** [all] Error 2 >>>>> >>>>> However, if I do: >>>>> cmake -G Xcode >>>>> >>>>> And then I open the generated Xcode project and do compile, all is >> working >>>>> properly. >>>>> What should I do? >>>>> It's just a bug? >>>>> >>>>> Thanks, >>>>> Franciso Requena. >>>>> >>>>> >>>>> I use the lastest CMake version (git cloned). It's 2.9.20100304. >>>>> _______________________________________________ >>>>> Powered by www.kitware.com >>>>> >>>>> Visit other Kitware open-source projects at >>>>> http://www.kitware.com/opensource/opensource.html >>>>> >>>>> Please keep messages on-topic and check the CMake FAQ at: >>>>> http://www.cmake.org/Wiki/CMake_FAQ >>>>> >>>>> Follow this link to subscribe/unsubscribe: >>>>> http://www.cmake.org/mailman/listinfo/cmake >>>>> >>>> >>>> >>> _______________________________________________ >>> Powered by www.kitware.com >>> >>> Visit other Kitware open-source projects at >> http://www.kitware.com/opensource/opensource.html >>> >>> Please keep messages on-topic and check the CMake FAQ at: >> http://www.cmake.org/Wiki/CMake_FAQ >>> >>> Follow this link to subscribe/unsubscribe: >>> http://www.cmake.org/mailman/listinfo/cmake >> >> _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Follow this link to subscribe/unsubscribe: http://www.cmake.org/mailman/listinfo/cmake