On 5/3/2010 9:10 PM, Tron Thomas wrote:
The concern with building a universal binary for debug is only the time
involved in the build. It doesn't matter as much on a fast machine.
However, I full rebuild on a slower machine can have some impact on
productivity. It would be better not to build code that is never going
to get used.

I think you are using CMake slightly different than is expected. It was expected that by default a project would only build one architecture. If you want to build a project for more than one arch then you set an environment variable before running cmake, or set a value in the cache.

For example when I build CMake for release the driver script does this:

set(ENV{CMAKE_OSX_ARCHITECTURES} "ppc;i386")

This should be up to the person building the software, and not hard coded into the projects CMakeLists.txt files. That way in day to day development you don't have to build twice. However, when you are ready to deploy then you build with different options to get the "fat" binary.


CMake already has something that might try to implement the ability to
configure different architectures for debug or release builds.

What is the difference between CMAKE_OSX_ARCHITECTURES and just
OSX_ARCHITECTURES, both of which are mentioned in the CMake help
documentation?
CMAKE_OSX_ARCHITECTURES is a cache variable and OSX_ARCHITECTURES is a target property.

-Bill
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