Or you could just change the properties as normal in the VS options dialog,
until you find settings that work and you want to keep. Then update the
cache variables or whatnot in CMake, so next time you generate you will
have them.

There is nothing preventing you from using the normal method of changing
debug parameters.

---------
Robert Dailey


On Wed, Jan 11, 2012 at 5:53 PM, James Bigler <jamesbig...@gmail.com> wrote:

> On Wed, Jan 11, 2012 at 8:41 AM, David Cole <david.c...@kitware.com>wrote:
>
>> I'm sure there are a handful of interested parties on this topic.
>>
>> One concern I would have is that if we start to generate this, we
>> might clobber stuff that users go in and edit by hand in the Visual
>> Studio UI. It's a minor concern, but if I do go in and add a
>> "PATH=1;2;3;4" to the environment, then I wouldn't want CMake to
>> clobber it. I could get used to editing a CMake file or a
>> configuration .in file for such settings though...
>>
>> It's a reasonable idea.
>>
>>
> I would be vehemently against any idea that would *require* me to edit any
> file to change debug parameters.  This is an integral part of how VS should
> be used.  The time for an iteration cycle and annoyance of this would be
> too high for most developers.
>
> 1. Edit paramfile
> 2. Configure with CMake
> 3. Wait for VS to recognize the file has changed or the slow slow CMake VS
> plugin to figure out what is going on and ask me to reload the file.
> 4. Run my code
> 5. Decide I need to change another debug parameter
> 6. Rinse and repeat until I decide to pull my hair out
>
> I would not be opposed for a default version of the file or the option to
> overwrite the existing ones, but once it has been created please leave it
> alone and let me configure it through the GUI.
>
> James
>
--

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