Sorry I forgot to answer your last set of questions:

CommonLib is indeed 2 things:

* A common (static or shared) library for native code (most of our
CMake targets specify CommonLib as a link dependency)
* A common library for Java code (we do specify this as a dependency
for most java targets in Gradle, specifically those under
Applications/)

On Mon, Aug 21, 2017 at 6:20 PM, Raymond Chiu <ch...@google.com> wrote:
> Hi Robert,
>
> I work with Jom on the Android Studio team, and I would like to clarify a
> few things to better understand your situation.
> You mentioned the project is intend to be cross platform.  Normally, in such
> situation, we expect there to be a single CMake root project to be imported
> into one of the Android library/application.  However, in your case, there
> are subprojects with Java code.
>
> Are the CMake code in App1/2/3 intended to be cross platform too?  Or are
> they Android specific code?  If they are meant to be cross platform, how
> does the Java code works on other platforms?  Or perhaps you added Java
> binding in those subprojects just for Android?
>
> The build.gradle in CommonLib, what kind of Gradle project is that?  From
> your description, it doesn't look like an Android library project.  Or am I
> mistaken and it also applies the android library plugin?
>
> Raymond
>
> On Mon, Aug 21, 2017 at 3:34 PM, Jom O'Fisher <jomofis...@gmail.com> wrote:
>>
>> + a colleague
>>
>> On Mon, Aug 21, 2017 at 3:11 PM, Jom O'Fisher <jomofis...@gmail.com>
>> wrote:
>>>
>>> You can find that number like this:
>>> - x = number of externalNativeBuild.cmake.path in your build.gradle files
>>> - y = number of gradle configurations (like debug and release)
>>> - z = number of ABIs that you build
>>>
>>> The result is x * y * z. To be more accurate, you should consider y and z
>>> to be functions of each build.gradle file since these can vary.
>>>
>>> There is a second set of folders that hold the stripped versions of the
>>> .so files that is purely managed by the android gradle plugin, so you might
>>> consider the answer to be 2 * x * y * z.
>>>
>>> Hope this helps.
>>>
>>>
>>>
>>>
>>>
>>>
>>> On Mon, Aug 21, 2017 at 2:41 PM, Robert Dailey <rcdailey.li...@gmail.com>
>>> wrote:
>>>>
>>>> This definitely a bit better, but still requires the boilerplate in
>>>> each leaf gradle file. But I can't seriously complain too much. I
>>>> think I'm more concerned with the implications this has underneath.
>>>> First, let me ask just to make sure I'm not misunderstanding: Does
>>>> each `externalNativeBuild` entry essentially mean 1 CMAKE_BINARY_DIR?
>>>> How many binary dirs do you manage internally and what determines when
>>>> they get created?
>>>>
>>>> On Mon, Aug 21, 2017 at 2:35 PM, Jom O'Fisher <jomofis...@gmail.com>
>>>> wrote:
>>>> > Would it work for your scenario to provide properties in the root
>>>> > build.gradle:
>>>> >
>>>> > ext {
>>>> >     cmakePath = file "CMakeLists.txt"
>>>> > }
>>>> >
>>>> > And then consume them in the leaf app/build.gradle like this?
>>>> >
>>>> > externalNativeBuild {
>>>> >     cmake {
>>>> >         path cmakePath
>>>> >     }
>>>> > }
>>>> >
>>>> > It doesn't fully hide the details but it does centralize the
>>>> > information.
>>>> >
>>>> >
>>>> > On Mon, Aug 21, 2017 at 11:20 AM, Robert Dailey
>>>> > <rcdailey.li...@gmail.com>
>>>> > wrote:
>>>> >>
>>>> >> I wouldn't want to do that, it's too convoluted. I have other
>>>> >> platforms that use these CMake scripts as well. For example, I run on
>>>> >> Windows and Linux platforms as well to build the native code. Normal
>>>> >> CMake behavior is designed to work at a root then go downwards to
>>>> >> find
>>>> >> targets. However it seems Gradle wants to start at a subdirectory and
>>>> >> work its way up to the root, which is opposite of CMake's intended
>>>> >> behavior IMHO. Not only that but I want to avoid special-casing
>>>> >> behavior in CMake just for Android's use.
>>>> >>
>>>> >> At the moment it feels like (again referring back to my previous
>>>> >> example structure) that both App2 and App3 each run CMake in
>>>> >> independent binary directories instead of sharing 1 binary directory
>>>> >> and building 2 targets inside of it. I prefer this behavior instead,
>>>> >> especially since it allows CMake to operate as it was intended. I
>>>> >> think it's a common case that projects will define multiple targets
>>>> >> starting from a single root, and expect multiple APKs or java
>>>> >> dependencies to be built within it.
>>>> >>
>>>> >> If I'm misunderstanding or making false assumptions please let me
>>>> >> know.
>>>> >>
>>>> >>
>>>> >>
>>>> >> On Mon, Aug 21, 2017 at 12:00 PM, Jom O'Fisher <jomofis...@gmail.com>
>>>> >> wrote:
>>>> >> > Would it work for your situation for the leaf CMakeLists.txt to
>>>> >> > include
>>>> >> > the
>>>> >> > root CMakeLists.txt? Then have the leaf-specific logic in the leaf
>>>> >> > CMakeLists.txt?
>>>> >> >
>>>> >> >
>>>> >> >
>>>> >> > On Mon, Aug 21, 2017 at 9:33 AM, Robert Dailey
>>>> >> > <rcdailey.li...@gmail.com>
>>>> >> > wrote:
>>>> >> >>
>>>> >> >> Basically, yes. We have this sort of structure:
>>>> >> >>
>>>> >> >> <Root of git clone>/
>>>> >> >>     Applications/
>>>> >> >>         App1/
>>>> >> >>             build.gradle
>>>> >> >>             CMakeLists.txt
>>>> >> >>         App2/
>>>> >> >>             build.gradle
>>>> >> >>             CMakeLists.txt
>>>> >> >>         App3/
>>>> >> >>             build.gradle
>>>> >> >>             CMakeLists.txt
>>>> >> >>     CommonLib/
>>>> >> >>         build.gradle
>>>> >> >>         CMakeLists.txt
>>>> >> >>     CMakeLists.txt
>>>> >> >>
>>>> >> >> The libs are defined as follows:
>>>> >> >>
>>>> >> >> * CommonLib is a static library (java code builds into a library)
>>>> >> >>     * No dependencies of its own
>>>> >> >> * App1 is a shared library (java code builds into a library)
>>>> >> >>     * Dependencies (both java & native): CommonLib
>>>> >> >> * App2 is a shared library (java code builds into an APK)
>>>> >> >>    * Dependencies (both java & native): App1, CommonLib
>>>> >> >> * App3 is a shared library (java code builds into an APK)
>>>> >> >>    * Dependencies (both java & native): CommonLib
>>>> >> >>
>>>> >> >> In all cases, CMake must be invoked starting at the root
>>>> >> >> CMakeLists.txt 1 time. Each target can be built from the same
>>>> >> >> binary
>>>> >> >> directory after that. Previously with ANT, I was building all
>>>> >> >> native
>>>> >> >> targets first, then moved libs to appropriate directories so that
>>>> >> >> the
>>>> >> >> 'ant' command would package the libs.
>>>> >> >>
>>>> >> >> For gradle, I wanted to avoid redundantly specifying the root
>>>> >> >> directory in each leaf-level project directory. Using the example
>>>> >> >> above, the leaf-level directories in this case would be App1,
>>>> >> >> App2,
>>>> >> >> App3, and CommonLib. However I think we only specify the native
>>>> >> >> CMake
>>>> >> >> stuff for the java targets that actually output an APK (that would
>>>> >> >> be
>>>> >> >> App2 and App3 only).
>>>> >> >>
>>>> >> >> The ultimate goal is to specify stuff that doesn't change per
>>>> >> >> independent "module" of ours at the top level so it is transitive
>>>> >> >> /
>>>> >> >> inherited. Then only specify the differences (e.g. the native
>>>> >> >> CMake
>>>> >> >> target to build) in the leaf build gradle files. However you
>>>> >> >> indicated
>>>> >> >> this isn't possible.
>>>> >> >>
>>>> >> >>
>>>> >> >>
>>>> >> >> On Mon, Aug 21, 2017 at 11:11 AM, Jom O'Fisher
>>>> >> >> <jomofis...@gmail.com>
>>>> >> >> wrote:
>>>> >> >> > What you're doing already sounds correct. You can't directly
>>>> >> >> > specify
>>>> >> >> > CMakeLists.txt from the top-level build.gradle. Recommendation
>>>> >> >> > is
>>>> >> >> > that
>>>> >> >> > it
>>>> >> >> > should be specified from the build.gradle of the module of the
>>>> >> >> > APK.
>>>> >> >> > Is
>>>> >> >> > the
>>>> >> >> > issue that you have multiple APK modules that all reference the
>>>> >> >> > same
>>>> >> >> > CMake
>>>> >> >> > libraries?
>>>> >> >> >
>>>> >> >> > On Mon, Aug 21, 2017 at 9:00 AM, Robert Dailey
>>>> >> >> > <rcdailey.li...@gmail.com>
>>>> >> >> > wrote:
>>>> >> >> >>
>>>> >> >> >> Thanks this is very helpful. The other question I have is: Is
>>>> >> >> >> there
>>>> >> >> >> a
>>>> >> >> >> place to centrally specify the root CMakeLists.txt? Basically,
>>>> >> >> >> I
>>>> >> >> >> want
>>>> >> >> >> to specify the CMake root in 1 place, and have targets (defined
>>>> >> >> >> further down in subdirectories) that require APK packaging to
>>>> >> >> >> specify
>>>> >> >> >> only the native target name that should be built & packaged.
>>>> >> >> >>
>>>> >> >> >> At the moment we specify the root CMakeLists.txt by walking up
>>>> >> >> >> the
>>>> >> >> >> tree, paths like "../../../../CMakeLists.txt". I think this
>>>> >> >> >> should
>>>> >> >> >> be
>>>> >> >> >> put at the top-level build gradle file if possible. Is this
>>>> >> >> >> doable
>>>> >> >> >> at
>>>> >> >> >> the moment? What is the recommended setup?
>>>> >> >> >>
>>>> >> >> >> On Mon, Aug 21, 2017 at 9:37 AM, Jom O'Fisher
>>>> >> >> >> <jomofis...@gmail.com>
>>>> >> >> >> wrote:
>>>> >> >> >> > Gradle does introspection on the CMake build to find .so
>>>> >> >> >> > targets
>>>> >> >> >> > and
>>>> >> >> >> > those
>>>> >> >> >> > get packaged.
>>>> >> >> >> > There is also a special case for stl/runtime .so files from
>>>> >> >> >> > the
>>>> >> >> >> > NDK.
>>>> >> >> >> > Any additional .so files need to specified in build.gradle
>>>> >> >> >> > using
>>>> >> >> >> > jniDirs
>>>> >> >> >> >
>>>> >> >> >> > On Mon, Aug 21, 2017 at 7:30 AM, Robert Dailey
>>>> >> >> >> > <rcdailey.li...@gmail.com>
>>>> >> >> >> > wrote:
>>>> >> >> >> >>
>>>> >> >> >> >> How exactly does Gradle package *.so files in an APK? I know
>>>> >> >> >> >> that
>>>> >> >> >> >> ANT
>>>> >> >> >> >> used to do this for any libs under "libs/<ABI>". Does Gradle
>>>> >> >> >> >> do
>>>> >> >> >> >> some
>>>> >> >> >> >> introspection into CMake targets to see if outputs are *.so,
>>>> >> >> >> >> and
>>>> >> >> >> >> copy
>>>> >> >> >> >> those to some location if needed? What about libraries like
>>>> >> >> >> >> libgnustl_shared.so that come with the NDK? I'd like to know
>>>> >> >> >> >> if
>>>> >> >> >> >> any
>>>> >> >> >> >> manual copy steps are needed in CMake to put outputs in
>>>> >> >> >> >> proper
>>>> >> >> >> >> locations for the APK build step. I had to do this when
>>>> >> >> >> >> using
>>>> >> >> >> >> ANT.
>>>> >> >> >> >>
>>>> >> >> >> >> On Mon, Aug 7, 2017 at 6:16 PM, Jom O'Fisher
>>>> >> >> >> >> <jomofis...@gmail.com>
>>>> >> >> >> >> wrote:
>>>> >> >> >> >> > 1) There is a folder created for each ABI under the
>>>> >> >> >> >> > project
>>>> >> >> >> >> > module
>>>> >> >> >> >> > folder
>>>> >> >> >> >> > (so unique per module per ABI)
>>>> >> >> >> >> > 2) Gradle doesn't specify language level though you can
>>>> >> >> >> >> > choose
>>>> >> >> >> >> > to
>>>> >> >> >> >> > specify it
>>>> >> >> >> >> > yourself from the build.gradle. This doc does a pretty
>>>> >> >> >> >> > good job
>>>> >> >> >> >> > of
>>>> >> >> >> >> > explaining which variables are set by Gradle:
>>>> >> >> >> >> >
>>>> >> >> >> >> > https://developer.android.com/ndk/guides/cmake.html#variables.
>>>> >> >> >> >> > Philosophically, we try to set as little as we can get
>>>> >> >> >> >> > away
>>>> >> >> >> >> > with.
>>>> >> >> >> >> > In
>>>> >> >> >> >> > particular, the section titled "Understanding the CMake
>>>> >> >> >> >> > build
>>>> >> >> >> >> > command"
>>>> >> >> >> >> > lays
>>>> >> >> >> >> > out exactly what we set. You can also see the folders we
>>>> >> >> >> >> > specify
>>>> >> >> >> >> > (one
>>>> >> >> >> >> > per
>>>> >> >> >> >> > module per ABI)
>>>> >> >> >> >> > 3) Not sure I understand this.
>>>> >> >> >> >> >
>>>> >> >> >> >> > The other document worth taking a look at (if you haven't
>>>> >> >> >> >> > already)
>>>> >> >> >> >> > is:
>>>> >> >> >> >> >
>>>> >> >> >> >> >
>>>> >> >> >> >> > https://developer.android.com/studio/projects/add-native-code.html
>>>> >> >> >> >> >
>>>> >> >> >> >> >
>>>> >> >> >> >> > On Mon, Aug 7, 2017 at 3:35 PM, Robert Dailey
>>>> >> >> >> >> > <rcdailey.li...@gmail.com>
>>>> >> >> >> >> > wrote:
>>>> >> >> >> >> >>
>>>> >> >> >> >> >> Thanks Jom
>>>> >> >> >> >> >>
>>>> >> >> >> >> >> Honestly, I prefer option 1 to work simply because that's
>>>> >> >> >> >> >> how
>>>> >> >> >> >> >> Google's
>>>> >> >> >> >> >> officially supporting CMake. But it also has debugging
>>>> >> >> >> >> >> which
>>>> >> >> >> >> >> is
>>>> >> >> >> >> >> the
>>>> >> >> >> >> >> #1
>>>> >> >> >> >> >> reason for me.
>>>> >> >> >> >> >>
>>>> >> >> >> >> >> However, I'd like to understand a lot more about how the
>>>> >> >> >> >> >> integration
>>>> >> >> >> >> >> really happens. For example, I have these questions:
>>>> >> >> >> >> >>
>>>> >> >> >> >> >> 1) How, internally, are CMake build directories managed?
>>>> >> >> >> >> >> Do
>>>> >> >> >> >> >> you
>>>> >> >> >> >> >> generate 1 per unique android project? What about for
>>>> >> >> >> >> >> each
>>>> >> >> >> >> >> specific
>>>> >> >> >> >> >> platform (x86, armeabi-v7a, etc)?
>>>> >> >> >> >> >> 2) Last time I looked into CMake integration, things
>>>> >> >> >> >> >> defined
>>>> >> >> >> >> >> inside
>>>> >> >> >> >> >> the CMake scripts were ignored because they are specified
>>>> >> >> >> >> >> at
>>>> >> >> >> >> >> the
>>>> >> >> >> >> >> command line. Namely, all of those settings that are
>>>> >> >> >> >> >> driven by
>>>> >> >> >> >> >> the
>>>> >> >> >> >> >> Gradle configuration (CXX language level was one in
>>>> >> >> >> >> >> particular
>>>> >> >> >> >> >> I
>>>> >> >> >> >> >> think; I specify C++14 support via CMake, but I recall
>>>> >> >> >> >> >> this
>>>> >> >> >> >> >> being
>>>> >> >> >> >> >> overridden from outside)?
>>>> >> >> >> >> >> 3) How redundant is it to configure individual libraries
>>>> >> >> >> >> >> via
>>>> >> >> >> >> >> the
>>>> >> >> >> >> >> gradle scripts? In my previous attempts, I wanted to
>>>> >> >> >> >> >> define
>>>> >> >> >> >> >> common
>>>> >> >> >> >> >> stuff for CMake / native code at the root gradle or
>>>> >> >> >> >> >> settings
>>>> >> >> >> >> >> file,
>>>> >> >> >> >> >> and
>>>> >> >> >> >> >> only define the differences in the actual gradle build
>>>> >> >> >> >> >> files
>>>> >> >> >> >> >> for
>>>> >> >> >> >> >> each
>>>> >> >> >> >> >> corresponding Java target (like, defining the name of the
>>>> >> >> >> >> >> native
>>>> >> >> >> >> >> (shared library) target in Gradle, but the command line
>>>> >> >> >> >> >> invocation,
>>>> >> >> >> >> >> -D
>>>> >> >> >> >> >> CMake settings, etc would all be common and defined at
>>>> >> >> >> >> >> the
>>>> >> >> >> >> >> root).
>>>> >> >> >> >> >>
>>>> >> >> >> >> >> The TLDR is, the closer we can stay to CMake's way of
>>>> >> >> >> >> >> doing
>>>> >> >> >> >> >> things
>>>> >> >> >> >> >> and
>>>> >> >> >> >> >> keep CMake-related settings self-contained to the CMake
>>>> >> >> >> >> >> scripts
>>>> >> >> >> >> >> themselves, the better. This also makes cross-platform
>>>> >> >> >> >> >> easier
>>>> >> >> >> >> >> (we
>>>> >> >> >> >> >> build the native code in Windows, for example, so having
>>>> >> >> >> >> >> settings
>>>> >> >> >> >> >> specified in the gradle files do not carry over to other
>>>> >> >> >> >> >> platforms.
>>>> >> >> >> >> >> Namely, settings that are not platform specific like the
>>>> >> >> >> >> >> C++
>>>> >> >> >> >> >> language
>>>> >> >> >> >> >> level).
>>>> >> >> >> >> >>
>>>> >> >> >> >> >> If there's a detailed document / wiki I can read on the
>>>> >> >> >> >> >> intrinsics
>>>> >> >> >> >> >> of
>>>> >> >> >> >> >> CMake integration in Gradle / Android Studio, I'd love to
>>>> >> >> >> >> >> read
>>>> >> >> >> >> >> it.
>>>> >> >> >> >> >> Otherwise, I hope you won't mind if I pick your brain as
>>>> >> >> >> >> >> questions
>>>> >> >> >> >> >> come up. I think I'm going to try option 1 for now and
>>>> >> >> >> >> >> see how
>>>> >> >> >> >> >> it
>>>> >> >> >> >> >> goes. It's just black box for me because unlike option 2,
>>>> >> >> >> >> >> I
>>>> >> >> >> >> >> have
>>>> >> >> >> >> >> very
>>>> >> >> >> >> >> little control over what happens after building the
>>>> >> >> >> >> >> shared
>>>> >> >> >> >> >> libraries,
>>>> >> >> >> >> >> and to make up for that I need to really get a deep
>>>> >> >> >> >> >> understanding
>>>> >> >> >> >> >> of
>>>> >> >> >> >> >> how it works so I can make sure I code my CMake scripts
>>>> >> >> >> >> >> properly
>>>> >> >> >> >> >> for
>>>> >> >> >> >> >> not only Android, but my other platforms as well
>>>> >> >> >> >> >> (non-Android
>>>> >> >> >> >> >> platforms).
>>>> >> >> >> >> >>
>>>> >> >> >> >> >> Thanks again.
>>>> >> >> >> >> >>
>>>> >> >> >> >> >> On Mon, Aug 7, 2017 at 5:12 PM, Jom O'Fisher
>>>> >> >> >> >> >> <jomofis...@gmail.com>
>>>> >> >> >> >> >> wrote:
>>>> >> >> >> >> >> > Either option can work fine. Disclosure: I work on
>>>> >> >> >> >> >> > Android
>>>> >> >> >> >> >> > Studio
>>>> >> >> >> >> >> > and
>>>> >> >> >> >> >> > was
>>>> >> >> >> >> >> > the one that added CMake support.
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> > Option (1) is the way it's designed to work and we're
>>>> >> >> >> >> >> > working
>>>> >> >> >> >> >> > toward
>>>> >> >> >> >> >> > getting
>>>> >> >> >> >> >> > rid of the need for the CMake fork. I can't really say
>>>> >> >> >> >> >> > when
>>>> >> >> >> >> >> > that
>>>> >> >> >> >> >> > will
>>>> >> >> >> >> >> > happen
>>>> >> >> >> >> >> > but if you can get away with an older CMake for now
>>>> >> >> >> >> >> > then I'd
>>>> >> >> >> >> >> > go
>>>> >> >> >> >> >> > this
>>>> >> >> >> >> >> > way.
>>>> >> >> >> >> >> > As you mentioned, option (1) will allow you to view
>>>> >> >> >> >> >> > your
>>>> >> >> >> >> >> > source
>>>> >> >> >> >> >> > file
>>>> >> >> >> >> >> > structure in Android Studio, edit files, and debug
>>>> >> >> >> >> >> > using the
>>>> >> >> >> >> >> > built-in
>>>> >> >> >> >> >> > debugging support.
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> > To get option (2) to work, you can use jniDirs setting
>>>> >> >> >> >> >> > to
>>>> >> >> >> >> >> > tell
>>>> >> >> >> >> >> > Android
>>>> >> >> >> >> >> > Gradle where to pick up your built .so files (see
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> > https://stackoverflow.com/questions/21255125/how-can-i-add-so-files-to-an-android-library-project-using-gradle-0-7).
>>>> >> >> >> >> >> > I'm not aware of any projects that use this approach
>>>> >> >> >> >> >> > but it
>>>> >> >> >> >> >> > should
>>>> >> >> >> >> >> > work
>>>> >> >> >> >> >> > in
>>>> >> >> >> >> >> > principal.
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> > I hope this helps,
>>>> >> >> >> >> >> > Jomo
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> > On Mon, Aug 7, 2017 at 11:09 AM, Robert Dailey
>>>> >> >> >> >> >> > <rcdailey.li...@gmail.com>
>>>> >> >> >> >> >> > wrote:
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> Right now I have custom targets set to execute the
>>>> >> >> >> >> >> >> "ant
>>>> >> >> >> >> >> >> release"
>>>> >> >> >> >> >> >> command after my native targets are built. Part of
>>>> >> >> >> >> >> >> that
>>>> >> >> >> >> >> >> command
>>>> >> >> >> >> >> >> involves copying *.so files to the libs/armeabi-v7a
>>>> >> >> >> >> >> >> directory
>>>> >> >> >> >> >> >> so
>>>> >> >> >> >> >> >> they
>>>> >> >> >> >> >> >> get packaged in an APK.
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> When switching to gradle, I have two options:
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> 1. Gradle drives CMake: This means using Android
>>>> >> >> >> >> >> >> Studio and
>>>> >> >> >> >> >> >> being
>>>> >> >> >> >> >> >> locked down to Google's fork of CMake which is a few
>>>> >> >> >> >> >> >> major
>>>> >> >> >> >> >> >> releases
>>>> >> >> >> >> >> >> behind. I see that as a negative.
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> 2. CMake drives Gradle: This would be the same or
>>>> >> >> >> >> >> >> similar
>>>> >> >> >> >> >> >> to
>>>> >> >> >> >> >> >> what
>>>> >> >> >> >> >> >> I'm
>>>> >> >> >> >> >> >> already doing: The custom targets I have would execute
>>>> >> >> >> >> >> >> gradle
>>>> >> >> >> >> >> >> as
>>>> >> >> >> >> >> >> a
>>>> >> >> >> >> >> >> separate build step, instead of running ant commands.
>>>> >> >> >> >> >> >> I'm
>>>> >> >> >> >> >> >> not
>>>> >> >> >> >> >> >> too
>>>> >> >> >> >> >> >> familiar with Gradle, so I'm not sure how you tell it
>>>> >> >> >> >> >> >> where
>>>> >> >> >> >> >> >> your
>>>> >> >> >> >> >> >> shared libraries are for the APK packaging steps.
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> Which does everyone recommend? Is anyone using one of
>>>> >> >> >> >> >> >> these
>>>> >> >> >> >> >> >> setups
>>>> >> >> >> >> >> >> successfully? The downside to option 2 is probably no
>>>> >> >> >> >> >> >> on-device
>>>> >> >> >> >> >> >> native
>>>> >> >> >> >> >> >> debugging since Android Studio probably can't handle
>>>> >> >> >> >> >> >> gradle
>>>> >> >> >> >> >> >> projects
>>>> >> >> >> >> >> >> without any external CMake builds set up.
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> Would like some general direction & advice before I
>>>> >> >> >> >> >> >> move
>>>> >> >> >> >> >> >> away
>>>> >> >> >> >> >> >> from
>>>> >> >> >> >> >> >> ANT. Thanks in advance.
>>>> >> >> >> >> >> >> --
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> Powered by www.kitware.com
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> Please keep messages on-topic and check the CMake FAQ
>>>> >> >> >> >> >> >> at:
>>>> >> >> >> >> >> >> http://www.cmake.org/Wiki/CMake_FAQ
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> Kitware offers various services to support the CMake
>>>> >> >> >> >> >> >> community.
>>>> >> >> >> >> >> >> For
>>>> >> >> >> >> >> >> more
>>>> >> >> >> >> >> >> information on each offering, please visit:
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> CMake Support:
>>>> >> >> >> >> >> >> http://cmake.org/cmake/help/support.html
>>>> >> >> >> >> >> >> CMake Consulting:
>>>> >> >> >> >> >> >> http://cmake.org/cmake/help/consulting.html
>>>> >> >> >> >> >> >> CMake Training Courses:
>>>> >> >> >> >> >> >> http://cmake.org/cmake/help/training.html
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> Visit other Kitware open-source projects at
>>>> >> >> >> >> >> >> http://www.kitware.com/opensource/opensource.html
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> Follow this link to subscribe/unsubscribe:
>>>> >> >> >> >> >> >> http://public.kitware.com/mailman/listinfo/cmake
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >
>>>> >> >> >> >> >
>>>> >> >> >> >
>>>> >> >> >> >
>>>> >> >> >
>>>> >> >> >
>>>> >> >
>>>> >> >
>>>> >
>>>> >
>>>
>>>
>>
>
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