Another reason to reduce the number of binary directories is that there are different ways of managing third party libraries. One in particular that we use is to clone a repository into the binary directory and build all third party libs in real time based on a toolchain file (Similar to the functionality provided by ExternalProject module in CMake). This is repeated from scratch only if the work hasn't already been done in the binary directory before. By having more binary dirs than needed, this work is being done an exponential amount of times which can result in a lot of wasted time waiting. There are 1 time operations that multiple targets can benefit from in a single binary tree, instead of 1 per unique target being invoked.
Sorry to keep responding: I'm just thinking of things as I go and bringing them up, to shed light on some of the reasoning behind my suggestions. On Tue, Aug 22, 2017 at 9:26 AM, Robert Dailey <rcdailey.li...@gmail.com> wrote: > Sorry I forgot to answer your last set of questions: > > CommonLib is indeed 2 things: > > * A common (static or shared) library for native code (most of our > CMake targets specify CommonLib as a link dependency) > * A common library for Java code (we do specify this as a dependency > for most java targets in Gradle, specifically those under > Applications/) > > On Mon, Aug 21, 2017 at 6:20 PM, Raymond Chiu <ch...@google.com> wrote: >> Hi Robert, >> >> I work with Jom on the Android Studio team, and I would like to clarify a >> few things to better understand your situation. >> You mentioned the project is intend to be cross platform. Normally, in such >> situation, we expect there to be a single CMake root project to be imported >> into one of the Android library/application. However, in your case, there >> are subprojects with Java code. >> >> Are the CMake code in App1/2/3 intended to be cross platform too? Or are >> they Android specific code? If they are meant to be cross platform, how >> does the Java code works on other platforms? Or perhaps you added Java >> binding in those subprojects just for Android? >> >> The build.gradle in CommonLib, what kind of Gradle project is that? From >> your description, it doesn't look like an Android library project. Or am I >> mistaken and it also applies the android library plugin? >> >> Raymond >> >> On Mon, Aug 21, 2017 at 3:34 PM, Jom O'Fisher <jomofis...@gmail.com> wrote: >>> >>> + a colleague >>> >>> On Mon, Aug 21, 2017 at 3:11 PM, Jom O'Fisher <jomofis...@gmail.com> >>> wrote: >>>> >>>> You can find that number like this: >>>> - x = number of externalNativeBuild.cmake.path in your build.gradle files >>>> - y = number of gradle configurations (like debug and release) >>>> - z = number of ABIs that you build >>>> >>>> The result is x * y * z. To be more accurate, you should consider y and z >>>> to be functions of each build.gradle file since these can vary. >>>> >>>> There is a second set of folders that hold the stripped versions of the >>>> .so files that is purely managed by the android gradle plugin, so you might >>>> consider the answer to be 2 * x * y * z. >>>> >>>> Hope this helps. >>>> >>>> >>>> >>>> >>>> >>>> >>>> On Mon, Aug 21, 2017 at 2:41 PM, Robert Dailey <rcdailey.li...@gmail.com> >>>> wrote: >>>>> >>>>> This definitely a bit better, but still requires the boilerplate in >>>>> each leaf gradle file. But I can't seriously complain too much. I >>>>> think I'm more concerned with the implications this has underneath. >>>>> First, let me ask just to make sure I'm not misunderstanding: Does >>>>> each `externalNativeBuild` entry essentially mean 1 CMAKE_BINARY_DIR? >>>>> How many binary dirs do you manage internally and what determines when >>>>> they get created? >>>>> >>>>> On Mon, Aug 21, 2017 at 2:35 PM, Jom O'Fisher <jomofis...@gmail.com> >>>>> wrote: >>>>> > Would it work for your scenario to provide properties in the root >>>>> > build.gradle: >>>>> > >>>>> > ext { >>>>> > cmakePath = file "CMakeLists.txt" >>>>> > } >>>>> > >>>>> > And then consume them in the leaf app/build.gradle like this? >>>>> > >>>>> > externalNativeBuild { >>>>> > cmake { >>>>> > path cmakePath >>>>> > } >>>>> > } >>>>> > >>>>> > It doesn't fully hide the details but it does centralize the >>>>> > information. >>>>> > >>>>> > >>>>> > On Mon, Aug 21, 2017 at 11:20 AM, Robert Dailey >>>>> > <rcdailey.li...@gmail.com> >>>>> > wrote: >>>>> >> >>>>> >> I wouldn't want to do that, it's too convoluted. I have other >>>>> >> platforms that use these CMake scripts as well. For example, I run on >>>>> >> Windows and Linux platforms as well to build the native code. Normal >>>>> >> CMake behavior is designed to work at a root then go downwards to >>>>> >> find >>>>> >> targets. However it seems Gradle wants to start at a subdirectory and >>>>> >> work its way up to the root, which is opposite of CMake's intended >>>>> >> behavior IMHO. Not only that but I want to avoid special-casing >>>>> >> behavior in CMake just for Android's use. >>>>> >> >>>>> >> At the moment it feels like (again referring back to my previous >>>>> >> example structure) that both App2 and App3 each run CMake in >>>>> >> independent binary directories instead of sharing 1 binary directory >>>>> >> and building 2 targets inside of it. I prefer this behavior instead, >>>>> >> especially since it allows CMake to operate as it was intended. I >>>>> >> think it's a common case that projects will define multiple targets >>>>> >> starting from a single root, and expect multiple APKs or java >>>>> >> dependencies to be built within it. >>>>> >> >>>>> >> If I'm misunderstanding or making false assumptions please let me >>>>> >> know. >>>>> >> >>>>> >> >>>>> >> >>>>> >> On Mon, Aug 21, 2017 at 12:00 PM, Jom O'Fisher <jomofis...@gmail.com> >>>>> >> wrote: >>>>> >> > Would it work for your situation for the leaf CMakeLists.txt to >>>>> >> > include >>>>> >> > the >>>>> >> > root CMakeLists.txt? Then have the leaf-specific logic in the leaf >>>>> >> > CMakeLists.txt? >>>>> >> > >>>>> >> > >>>>> >> > >>>>> >> > On Mon, Aug 21, 2017 at 9:33 AM, Robert Dailey >>>>> >> > <rcdailey.li...@gmail.com> >>>>> >> > wrote: >>>>> >> >> >>>>> >> >> Basically, yes. We have this sort of structure: >>>>> >> >> >>>>> >> >> <Root of git clone>/ >>>>> >> >> Applications/ >>>>> >> >> App1/ >>>>> >> >> build.gradle >>>>> >> >> CMakeLists.txt >>>>> >> >> App2/ >>>>> >> >> build.gradle >>>>> >> >> CMakeLists.txt >>>>> >> >> App3/ >>>>> >> >> build.gradle >>>>> >> >> CMakeLists.txt >>>>> >> >> CommonLib/ >>>>> >> >> build.gradle >>>>> >> >> CMakeLists.txt >>>>> >> >> CMakeLists.txt >>>>> >> >> >>>>> >> >> The libs are defined as follows: >>>>> >> >> >>>>> >> >> * CommonLib is a static library (java code builds into a library) >>>>> >> >> * No dependencies of its own >>>>> >> >> * App1 is a shared library (java code builds into a library) >>>>> >> >> * Dependencies (both java & native): CommonLib >>>>> >> >> * App2 is a shared library (java code builds into an APK) >>>>> >> >> * Dependencies (both java & native): App1, CommonLib >>>>> >> >> * App3 is a shared library (java code builds into an APK) >>>>> >> >> * Dependencies (both java & native): CommonLib >>>>> >> >> >>>>> >> >> In all cases, CMake must be invoked starting at the root >>>>> >> >> CMakeLists.txt 1 time. Each target can be built from the same >>>>> >> >> binary >>>>> >> >> directory after that. Previously with ANT, I was building all >>>>> >> >> native >>>>> >> >> targets first, then moved libs to appropriate directories so that >>>>> >> >> the >>>>> >> >> 'ant' command would package the libs. >>>>> >> >> >>>>> >> >> For gradle, I wanted to avoid redundantly specifying the root >>>>> >> >> directory in each leaf-level project directory. Using the example >>>>> >> >> above, the leaf-level directories in this case would be App1, >>>>> >> >> App2, >>>>> >> >> App3, and CommonLib. However I think we only specify the native >>>>> >> >> CMake >>>>> >> >> stuff for the java targets that actually output an APK (that would >>>>> >> >> be >>>>> >> >> App2 and App3 only). >>>>> >> >> >>>>> >> >> The ultimate goal is to specify stuff that doesn't change per >>>>> >> >> independent "module" of ours at the top level so it is transitive >>>>> >> >> / >>>>> >> >> inherited. Then only specify the differences (e.g. the native >>>>> >> >> CMake >>>>> >> >> target to build) in the leaf build gradle files. However you >>>>> >> >> indicated >>>>> >> >> this isn't possible. >>>>> >> >> >>>>> >> >> >>>>> >> >> >>>>> >> >> On Mon, Aug 21, 2017 at 11:11 AM, Jom O'Fisher >>>>> >> >> <jomofis...@gmail.com> >>>>> >> >> wrote: >>>>> >> >> > What you're doing already sounds correct. You can't directly >>>>> >> >> > specify >>>>> >> >> > CMakeLists.txt from the top-level build.gradle. Recommendation >>>>> >> >> > is >>>>> >> >> > that >>>>> >> >> > it >>>>> >> >> > should be specified from the build.gradle of the module of the >>>>> >> >> > APK. >>>>> >> >> > Is >>>>> >> >> > the >>>>> >> >> > issue that you have multiple APK modules that all reference the >>>>> >> >> > same >>>>> >> >> > CMake >>>>> >> >> > libraries? >>>>> >> >> > >>>>> >> >> > On Mon, Aug 21, 2017 at 9:00 AM, Robert Dailey >>>>> >> >> > <rcdailey.li...@gmail.com> >>>>> >> >> > wrote: >>>>> >> >> >> >>>>> >> >> >> Thanks this is very helpful. The other question I have is: Is >>>>> >> >> >> there >>>>> >> >> >> a >>>>> >> >> >> place to centrally specify the root CMakeLists.txt? Basically, >>>>> >> >> >> I >>>>> >> >> >> want >>>>> >> >> >> to specify the CMake root in 1 place, and have targets (defined >>>>> >> >> >> further down in subdirectories) that require APK packaging to >>>>> >> >> >> specify >>>>> >> >> >> only the native target name that should be built & packaged. >>>>> >> >> >> >>>>> >> >> >> At the moment we specify the root CMakeLists.txt by walking up >>>>> >> >> >> the >>>>> >> >> >> tree, paths like "../../../../CMakeLists.txt". I think this >>>>> >> >> >> should >>>>> >> >> >> be >>>>> >> >> >> put at the top-level build gradle file if possible. Is this >>>>> >> >> >> doable >>>>> >> >> >> at >>>>> >> >> >> the moment? What is the recommended setup? >>>>> >> >> >> >>>>> >> >> >> On Mon, Aug 21, 2017 at 9:37 AM, Jom O'Fisher >>>>> >> >> >> <jomofis...@gmail.com> >>>>> >> >> >> wrote: >>>>> >> >> >> > Gradle does introspection on the CMake build to find .so >>>>> >> >> >> > targets >>>>> >> >> >> > and >>>>> >> >> >> > those >>>>> >> >> >> > get packaged. >>>>> >> >> >> > There is also a special case for stl/runtime .so files from >>>>> >> >> >> > the >>>>> >> >> >> > NDK. >>>>> >> >> >> > Any additional .so files need to specified in build.gradle >>>>> >> >> >> > using >>>>> >> >> >> > jniDirs >>>>> >> >> >> > >>>>> >> >> >> > On Mon, Aug 21, 2017 at 7:30 AM, Robert Dailey >>>>> >> >> >> > <rcdailey.li...@gmail.com> >>>>> >> >> >> > wrote: >>>>> >> >> >> >> >>>>> >> >> >> >> How exactly does Gradle package *.so files in an APK? I know >>>>> >> >> >> >> that >>>>> >> >> >> >> ANT >>>>> >> >> >> >> used to do this for any libs under "libs/<ABI>". Does Gradle >>>>> >> >> >> >> do >>>>> >> >> >> >> some >>>>> >> >> >> >> introspection into CMake targets to see if outputs are *.so, >>>>> >> >> >> >> and >>>>> >> >> >> >> copy >>>>> >> >> >> >> those to some location if needed? What about libraries like >>>>> >> >> >> >> libgnustl_shared.so that come with the NDK? I'd like to know >>>>> >> >> >> >> if >>>>> >> >> >> >> any >>>>> >> >> >> >> manual copy steps are needed in CMake to put outputs in >>>>> >> >> >> >> proper >>>>> >> >> >> >> locations for the APK build step. I had to do this when >>>>> >> >> >> >> using >>>>> >> >> >> >> ANT. >>>>> >> >> >> >> >>>>> >> >> >> >> On Mon, Aug 7, 2017 at 6:16 PM, Jom O'Fisher >>>>> >> >> >> >> <jomofis...@gmail.com> >>>>> >> >> >> >> wrote: >>>>> >> >> >> >> > 1) There is a folder created for each ABI under the >>>>> >> >> >> >> > project >>>>> >> >> >> >> > module >>>>> >> >> >> >> > folder >>>>> >> >> >> >> > (so unique per module per ABI) >>>>> >> >> >> >> > 2) Gradle doesn't specify language level though you can >>>>> >> >> >> >> > choose >>>>> >> >> >> >> > to >>>>> >> >> >> >> > specify it >>>>> >> >> >> >> > yourself from the build.gradle. This doc does a pretty >>>>> >> >> >> >> > good job >>>>> >> >> >> >> > of >>>>> >> >> >> >> > explaining which variables are set by Gradle: >>>>> >> >> >> >> > >>>>> >> >> >> >> > https://developer.android.com/ndk/guides/cmake.html#variables. >>>>> >> >> >> >> > Philosophically, we try to set as little as we can get >>>>> >> >> >> >> > away >>>>> >> >> >> >> > with. >>>>> >> >> >> >> > In >>>>> >> >> >> >> > particular, the section titled "Understanding the CMake >>>>> >> >> >> >> > build >>>>> >> >> >> >> > command" >>>>> >> >> >> >> > lays >>>>> >> >> >> >> > out exactly what we set. You can also see the folders we >>>>> >> >> >> >> > specify >>>>> >> >> >> >> > (one >>>>> >> >> >> >> > per >>>>> >> >> >> >> > module per ABI) >>>>> >> >> >> >> > 3) Not sure I understand this. >>>>> >> >> >> >> > >>>>> >> >> >> >> > The other document worth taking a look at (if you haven't >>>>> >> >> >> >> > already) >>>>> >> >> >> >> > is: >>>>> >> >> >> >> > >>>>> >> >> >> >> > >>>>> >> >> >> >> > https://developer.android.com/studio/projects/add-native-code.html >>>>> >> >> >> >> > >>>>> >> >> >> >> > >>>>> >> >> >> >> > On Mon, Aug 7, 2017 at 3:35 PM, Robert Dailey >>>>> >> >> >> >> > <rcdailey.li...@gmail.com> >>>>> >> >> >> >> > wrote: >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> Thanks Jom >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> Honestly, I prefer option 1 to work simply because that's >>>>> >> >> >> >> >> how >>>>> >> >> >> >> >> Google's >>>>> >> >> >> >> >> officially supporting CMake. But it also has debugging >>>>> >> >> >> >> >> which >>>>> >> >> >> >> >> is >>>>> >> >> >> >> >> the >>>>> >> >> >> >> >> #1 >>>>> >> >> >> >> >> reason for me. >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> However, I'd like to understand a lot more about how the >>>>> >> >> >> >> >> integration >>>>> >> >> >> >> >> really happens. For example, I have these questions: >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> 1) How, internally, are CMake build directories managed? >>>>> >> >> >> >> >> Do >>>>> >> >> >> >> >> you >>>>> >> >> >> >> >> generate 1 per unique android project? What about for >>>>> >> >> >> >> >> each >>>>> >> >> >> >> >> specific >>>>> >> >> >> >> >> platform (x86, armeabi-v7a, etc)? >>>>> >> >> >> >> >> 2) Last time I looked into CMake integration, things >>>>> >> >> >> >> >> defined >>>>> >> >> >> >> >> inside >>>>> >> >> >> >> >> the CMake scripts were ignored because they are specified >>>>> >> >> >> >> >> at >>>>> >> >> >> >> >> the >>>>> >> >> >> >> >> command line. Namely, all of those settings that are >>>>> >> >> >> >> >> driven by >>>>> >> >> >> >> >> the >>>>> >> >> >> >> >> Gradle configuration (CXX language level was one in >>>>> >> >> >> >> >> particular >>>>> >> >> >> >> >> I >>>>> >> >> >> >> >> think; I specify C++14 support via CMake, but I recall >>>>> >> >> >> >> >> this >>>>> >> >> >> >> >> being >>>>> >> >> >> >> >> overridden from outside)? >>>>> >> >> >> >> >> 3) How redundant is it to configure individual libraries >>>>> >> >> >> >> >> via >>>>> >> >> >> >> >> the >>>>> >> >> >> >> >> gradle scripts? In my previous attempts, I wanted to >>>>> >> >> >> >> >> define >>>>> >> >> >> >> >> common >>>>> >> >> >> >> >> stuff for CMake / native code at the root gradle or >>>>> >> >> >> >> >> settings >>>>> >> >> >> >> >> file, >>>>> >> >> >> >> >> and >>>>> >> >> >> >> >> only define the differences in the actual gradle build >>>>> >> >> >> >> >> files >>>>> >> >> >> >> >> for >>>>> >> >> >> >> >> each >>>>> >> >> >> >> >> corresponding Java target (like, defining the name of the >>>>> >> >> >> >> >> native >>>>> >> >> >> >> >> (shared library) target in Gradle, but the command line >>>>> >> >> >> >> >> invocation, >>>>> >> >> >> >> >> -D >>>>> >> >> >> >> >> CMake settings, etc would all be common and defined at >>>>> >> >> >> >> >> the >>>>> >> >> >> >> >> root). >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> The TLDR is, the closer we can stay to CMake's way of >>>>> >> >> >> >> >> doing >>>>> >> >> >> >> >> things >>>>> >> >> >> >> >> and >>>>> >> >> >> >> >> keep CMake-related settings self-contained to the CMake >>>>> >> >> >> >> >> scripts >>>>> >> >> >> >> >> themselves, the better. This also makes cross-platform >>>>> >> >> >> >> >> easier >>>>> >> >> >> >> >> (we >>>>> >> >> >> >> >> build the native code in Windows, for example, so having >>>>> >> >> >> >> >> settings >>>>> >> >> >> >> >> specified in the gradle files do not carry over to other >>>>> >> >> >> >> >> platforms. >>>>> >> >> >> >> >> Namely, settings that are not platform specific like the >>>>> >> >> >> >> >> C++ >>>>> >> >> >> >> >> language >>>>> >> >> >> >> >> level). >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> If there's a detailed document / wiki I can read on the >>>>> >> >> >> >> >> intrinsics >>>>> >> >> >> >> >> of >>>>> >> >> >> >> >> CMake integration in Gradle / Android Studio, I'd love to >>>>> >> >> >> >> >> read >>>>> >> >> >> >> >> it. >>>>> >> >> >> >> >> Otherwise, I hope you won't mind if I pick your brain as >>>>> >> >> >> >> >> questions >>>>> >> >> >> >> >> come up. I think I'm going to try option 1 for now and >>>>> >> >> >> >> >> see how >>>>> >> >> >> >> >> it >>>>> >> >> >> >> >> goes. It's just black box for me because unlike option 2, >>>>> >> >> >> >> >> I >>>>> >> >> >> >> >> have >>>>> >> >> >> >> >> very >>>>> >> >> >> >> >> little control over what happens after building the >>>>> >> >> >> >> >> shared >>>>> >> >> >> >> >> libraries, >>>>> >> >> >> >> >> and to make up for that I need to really get a deep >>>>> >> >> >> >> >> understanding >>>>> >> >> >> >> >> of >>>>> >> >> >> >> >> how it works so I can make sure I code my CMake scripts >>>>> >> >> >> >> >> properly >>>>> >> >> >> >> >> for >>>>> >> >> >> >> >> not only Android, but my other platforms as well >>>>> >> >> >> >> >> (non-Android >>>>> >> >> >> >> >> platforms). >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> Thanks again. >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> On Mon, Aug 7, 2017 at 5:12 PM, Jom O'Fisher >>>>> >> >> >> >> >> <jomofis...@gmail.com> >>>>> >> >> >> >> >> wrote: >>>>> >> >> >> >> >> > Either option can work fine. Disclosure: I work on >>>>> >> >> >> >> >> > Android >>>>> >> >> >> >> >> > Studio >>>>> >> >> >> >> >> > and >>>>> >> >> >> >> >> > was >>>>> >> >> >> >> >> > the one that added CMake support. >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > Option (1) is the way it's designed to work and we're >>>>> >> >> >> >> >> > working >>>>> >> >> >> >> >> > toward >>>>> >> >> >> >> >> > getting >>>>> >> >> >> >> >> > rid of the need for the CMake fork. I can't really say >>>>> >> >> >> >> >> > when >>>>> >> >> >> >> >> > that >>>>> >> >> >> >> >> > will >>>>> >> >> >> >> >> > happen >>>>> >> >> >> >> >> > but if you can get away with an older CMake for now >>>>> >> >> >> >> >> > then I'd >>>>> >> >> >> >> >> > go >>>>> >> >> >> >> >> > this >>>>> >> >> >> >> >> > way. >>>>> >> >> >> >> >> > As you mentioned, option (1) will allow you to view >>>>> >> >> >> >> >> > your >>>>> >> >> >> >> >> > source >>>>> >> >> >> >> >> > file >>>>> >> >> >> >> >> > structure in Android Studio, edit files, and debug >>>>> >> >> >> >> >> > using the >>>>> >> >> >> >> >> > built-in >>>>> >> >> >> >> >> > debugging support. >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > To get option (2) to work, you can use jniDirs setting >>>>> >> >> >> >> >> > to >>>>> >> >> >> >> >> > tell >>>>> >> >> >> >> >> > Android >>>>> >> >> >> >> >> > Gradle where to pick up your built .so files (see >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > https://stackoverflow.com/questions/21255125/how-can-i-add-so-files-to-an-android-library-project-using-gradle-0-7). >>>>> >> >> >> >> >> > I'm not aware of any projects that use this approach >>>>> >> >> >> >> >> > but it >>>>> >> >> >> >> >> > should >>>>> >> >> >> >> >> > work >>>>> >> >> >> >> >> > in >>>>> >> >> >> >> >> > principal. >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > I hope this helps, >>>>> >> >> >> >> >> > Jomo >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > On Mon, Aug 7, 2017 at 11:09 AM, Robert Dailey >>>>> >> >> >> >> >> > <rcdailey.li...@gmail.com> >>>>> >> >> >> >> >> > wrote: >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> Right now I have custom targets set to execute the >>>>> >> >> >> >> >> >> "ant >>>>> >> >> >> >> >> >> release" >>>>> >> >> >> >> >> >> command after my native targets are built. Part of >>>>> >> >> >> >> >> >> that >>>>> >> >> >> >> >> >> command >>>>> >> >> >> >> >> >> involves copying *.so files to the libs/armeabi-v7a >>>>> >> >> >> >> >> >> directory >>>>> >> >> >> >> >> >> so >>>>> >> >> >> >> >> >> they >>>>> >> >> >> >> >> >> get packaged in an APK. >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> When switching to gradle, I have two options: >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> 1. Gradle drives CMake: This means using Android >>>>> >> >> >> >> >> >> Studio and >>>>> >> >> >> >> >> >> being >>>>> >> >> >> >> >> >> locked down to Google's fork of CMake which is a few >>>>> >> >> >> >> >> >> major >>>>> >> >> >> >> >> >> releases >>>>> >> >> >> >> >> >> behind. I see that as a negative. >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> 2. CMake drives Gradle: This would be the same or >>>>> >> >> >> >> >> >> similar >>>>> >> >> >> >> >> >> to >>>>> >> >> >> >> >> >> what >>>>> >> >> >> >> >> >> I'm >>>>> >> >> >> >> >> >> already doing: The custom targets I have would execute >>>>> >> >> >> >> >> >> gradle >>>>> >> >> >> >> >> >> as >>>>> >> >> >> >> >> >> a >>>>> >> >> >> >> >> >> separate build step, instead of running ant commands. >>>>> >> >> >> >> >> >> I'm >>>>> >> >> >> >> >> >> not >>>>> >> >> >> >> >> >> too >>>>> >> >> >> >> >> >> familiar with Gradle, so I'm not sure how you tell it >>>>> >> >> >> >> >> >> where >>>>> >> >> >> >> >> >> your >>>>> >> >> >> >> >> >> shared libraries are for the APK packaging steps. >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> Which does everyone recommend? Is anyone using one of >>>>> >> >> >> >> >> >> these >>>>> >> >> >> >> >> >> setups >>>>> >> >> >> >> >> >> successfully? The downside to option 2 is probably no >>>>> >> >> >> >> >> >> on-device >>>>> >> >> >> >> >> >> native >>>>> >> >> >> >> >> >> debugging since Android Studio probably can't handle >>>>> >> >> >> >> >> >> gradle >>>>> >> >> >> >> >> >> projects >>>>> >> >> >> >> >> >> without any external CMake builds set up. >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> Would like some general direction & advice before I >>>>> >> >> >> >> >> >> move >>>>> >> >> >> >> >> >> away >>>>> >> >> >> >> >> >> from >>>>> >> >> >> >> >> >> ANT. Thanks in advance. >>>>> >> >> >> >> >> >> -- >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> Powered by www.kitware.com >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> Please keep messages on-topic and check the CMake FAQ >>>>> >> >> >> >> >> >> at: >>>>> >> >> >> >> >> >> http://www.cmake.org/Wiki/CMake_FAQ >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> Kitware offers various services to support the CMake >>>>> >> >> >> >> >> >> community. >>>>> >> >> >> >> >> >> For >>>>> >> >> >> >> >> >> more >>>>> >> >> >> >> >> >> information on each offering, please visit: >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> CMake Support: >>>>> >> >> >> >> >> >> http://cmake.org/cmake/help/support.html >>>>> >> >> >> >> >> >> CMake Consulting: >>>>> >> >> >> >> >> >> http://cmake.org/cmake/help/consulting.html >>>>> >> >> >> >> >> >> CMake Training Courses: >>>>> >> >> >> >> >> >> http://cmake.org/cmake/help/training.html >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> Visit other Kitware open-source projects at >>>>> >> >> >> >> >> >> http://www.kitware.com/opensource/opensource.html >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> Follow this link to subscribe/unsubscribe: >>>>> >> >> >> >> >> >> http://public.kitware.com/mailman/listinfo/cmake >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > >>>>> >> >> >> >> > >>>>> >> >> >> >> > >>>>> >> >> >> > >>>>> >> >> >> > >>>>> >> >> > >>>>> >> >> > >>>>> >> > >>>>> >> > >>>>> > >>>>> > >>>> >>>> >>> >> -- Powered by www.kitware.com Please keep messages on-topic and check the CMake FAQ at: http://www.cmake.org/Wiki/CMake_FAQ Kitware offers various services to support the CMake community. 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