On May 14, 2008, at 10:58 AM, I. Savant wrote:

The issue could also be addressed from the other direction. How far behind the scenes do you want to go? Should one program only with structs and C functions because polymorphism and dynamic binding do things for you "behind
the scenes"?

 I had started to say much the sam thing (only was using assembly as
my extreme example) but decided against it. :-) Very valid point,
though.


Also, when you support localization, you really need to use NIBs. Different languages can easily require different layouts, due to string lengths (German UI text tends to be _much_ longer often requiring serious re-do of layouts), cultural norms (Left to Right vs Right to Left), etc.... If you do everything in code, you're going to have to figure out what the current locale/language is, map it to what languages you support, and then do your layout from there. By using NIBs, you can just have a different layout with a differently localization and the system takes care of everything else.



Glenn Andreas                      [EMAIL PROTECTED]
 <http://www.gandreas.com/> wicked fun!
m.o.t.e.s. | minute object twisted environment simulation



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