>  The issue could also be addressed from the other direction.  How far behind
> the scenes do you want to go?  Should one program only with structs and C
> functions because polymorphism and dynamic binding do things for you "behind
> the scenes"?

  I had started to say much the sam thing (only was using assembly as
my extreme example) but decided against it. :-) Very valid point,
though.

--
I.S.
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