I'm don't know about open source, but I agree that currently DataGraph is the best bet, and it is what I'm using for a couple of scientific projects. GC compatible too.
Rob

On 1-Jun-08, at 7:20 AM, Ben Einstein wrote:

I looked into this before. While Google's API is pretty good, it takes a bunch of work to customize charts and graphs just the way you want. I believe there's also a limit on the number of charts a given user can generate, although I can't recall what this number is. After playing with all the available options (there aren't many) I chose David Addalsteinsson's DataGraph application/framework.

His tools are very powerful for 2D graphs and have a boat-load of pretty neat features that you'll never get with the Google API (cropping, saving, adding points, live data graphing, etc). He has a new open-source license and a commercial one for a pretty modest price. The biggest advantage is the developer himself; he seems extremely eager to add features that user's request and help with questions. The biggest disadvantage is it's size, which weighs in somewhere around 18mb. Check this out: http://www.visualdatatools.com/DataGraph/

Ben


On May 31, 2008, at 1:29 PM, Jamie Phelps wrote:

I am writing an application that could seriously benefit from a good graphing API. Of course, the simplest solution to this would be if Apple opened up GraphKit for Cocoa developers. Sadly, that seems not to be in the near future, so I'm looking at alternatives.

While there are some graphing frameworks out there, most of them seem incomplete and/or without a great deal of ongoing development. So, my thought was that Google's relatively new Charts API would be a great way to plug this hole for the time being. Simple URL calls return PNG images that could then be cached.

Other than the obvious need for an internet connection, can anyone see any reason this can't work as a viable solution to the graphing problem in Cocoa?

For reference, here is Google's Charts API page: 
http://code.google.com/apis/chart/

Jamie
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