On Sun, Jun 1, 2008 at 6:31 PM, Brian Christensen <[EMAIL PROTECTED]> wrote:
> > I would consider that to be expected behavior. If you aren't ever releasing > the layers you created, why would any of the relevant memory be freed? The > timer and the animations it is causing to be performed should not really be > incurring a very significant memory footprint in addition to what the layers > on their own are already using (my own observations at least indicate that > running the test app with or without the timer makes very little difference > in that regard). > > Are the two methods you posted really the only two methods in your entire > test app? Or are you doing something else somewhere in addition to this? > Feel free to e-mail me the test project off-list if you like. > > /brian > > Yes, these 2 methods are my entire test app. I will email you the project off-list. I don't think it has to do with layer release. If I run it without the animation (commented out the timer creation), the memory usage in Object Alloc is constant (as expected) at 1.8MB When I add the timer, the memory usage starts at 1.8MB and goes up to 3MB after 1 minute, 5MB after 2 minutes, and so on. The only difference between these 2 cases is "[NSTimer scheduledTimerWithTimeInterval:0.4 target:self selector:@selector(fromTimer:) userInfo:nil repeats:YES];" being commented out. Thanks Stephane _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]