On Sun, Jun 1, 2008 at 3:18 PM, Jonathan del Strother < [EMAIL PROTECTED]> wrote:
> > > If you kill the timer after its been running for a while, does the > memory usage drop back down? Maybe the implicit animations are never > completing before a new one gets added, so they're just stacking up on > top of each other. > I don't think they should stack up. Core animation default duration is 0.25 second and these animations are triggered every 0.4 secs. Anyway, I added a timer to invalidate the first one after 60 seconds. The memory usage only became constant. It was about 60% more than when the application started. No memory was released. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]