On Jul 26, 2015, at 15:57 , Rick Mann <rm...@latencyzero.com> wrote:
> 
> I'm finding it a bit cumbersome to use CGFloat in graphics code in Swift, 
> because the compiler won't let me pass a floating-point literal to a 
> parameter that takes a CGFloat. I have to wrap them all in CGFloat(<val>).

I’m not seeing this. Do you have an example that produces an error in a 
playground?



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