Also weird, I only have to cast the last two arguments, not the second.

> On Jul 26, 2015, at 16:07 , Quincey Morris 
> <quinceymor...@rivergatesoftware.com> wrote:
> 
> On Jul 26, 2015, at 15:57 , Rick Mann <rm...@latencyzero.com> wrote:
>> 
>> I'm finding it a bit cumbersome to use CGFloat in graphics code in Swift, 
>> because the compiler won't let me pass a floating-point literal to a 
>> parameter that takes a CGFloat. I have to wrap them all in CGFloat(<val>).
> 
> I’m not seeing this. Do you have an example that produces an error in a 
> playground?
> 


-- 
Rick Mann
rm...@latencyzero.com



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