If I understand correctly, simply unchecking the “Is Initial Controller” 
checkbox for the viewController in the Storyboard should fix your problem.

> On Nov 26, 2015, at 5:27 AM, Roland King <r...@rols.org> wrote:
> 
> I would like to create the main viewcontroller in my 
> applicationDidFinishLaunching:withOptions: method (iOS) instead of having the 
> storyboard one created automatically. 
> 
> I’m doing this in order to change behaviour between simulator and device as 
> the simulator doesn’t support BlueTooth, so I need to fix in a simulated 
> version. 
> 
> I have the code to create the initial view controller and fix it up
> 
>               let storyboard = UIStoryboard(name: "Main", bundle: nil)
>               self.window?.rootViewController = 
> storyboard.instantiateInitialViewController()
>               // make a fix to the viewcontroller here
>               self.window?.makeKeyAndVisible()
> 
> however I’ve found that standard machinery still creates one for me so I end 
> up with two of them, possibly with the one I want on-screen, possibly not, 
> and the first one created doesn’t do the decent thing and release itself 
> either, so two of them persist. (I don’t understand what’s referencing it 
> either, when I assign to the rootViewController it ought to go away but 
> doesn’t). 
> 
> How do I stop the standard storyboard initial viewcontroller load so I can do 
> it myself. 


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