Keep in mind that LGPL restrictions got tighter in v3, and I know there remain 
many projects out there that are LGPL but have refused v3 for these reasons.

> On Jan 29, 2016, at 11:28 AM, thatsanicehatyouh...@me.com wrote:
> 
> Hi,
> 
> Thanks to everyone who answered or commented on this question. This is my 
> understanding of one path forward. (And everybody sing along, I am not a 
> lawyer, and the fact that the license is so convoluted that almost literally 
> everyone feels the need to make this disclaimer is one of the things that 
> really annoys me about GPL…).
> 
> * LGPL code should be placed into its own framework and be dynamically loaded.
> * It can be distributed in this manner in the Mac App Store.
> * Create an Xcode project that builds the framework (along with the source 
> files) into a public GitHub repository. Make this a dependency of your 
> application project.
> * Mac App Store apps cannot load executable code not signed (i.e. delivered) 
> by the app.
> * The LGPL license requires that users have the ability to modify the LGPL 
> part and link that to the app. Users are free to download the framework 
> source from GitHub, modify it (without changing the API) and build it. They 
> can then strip all the code signing from the app, replace the framework in 
> the app bundle, and run. This should satisfy the letter of the license. (Of 
> course no one will ever do this. I am assuming this process doesn’t strip the 
> DRM as well!)
> 
> I’d be happy to hear about a better/easier way to satisfy the last point 
> while still distributing through the App Store.
> 
> Cheers,
> Demitri
> 
> 
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