Makes sense, thanks Ken! > On 2017. Jan 7., at 8:55, Ken Thomases <k...@codeweavers.com> wrote: > > On Jan 7, 2017, at 12:59 AM, Tamas Nagy <tamas.lov.n...@gmail.com> wrote: >> >> This is a video mixer app. There are multiple windows for controlling >> layers, effects, etc. Rendering is done on a CVDisplayLink thread by OpenGL. >> Whenever I need to update something on the UI from that CVDisplayLink thread >> I call dispatch_async(dispatch_get_main…). >> >> But double-checking my code I found sometimes I call [NSSlider cell] >> setFloatValue:] from the CVDisplayLink thread followed by a >> setNeedsDisplayInRect… on the main thread, but [NSSlider cell] >> setFloatValue:] might be already calling setNeedsDisplay…? Than it could be >> the reason of the problem I guess. > > Yes, I would expect -setFloatValue: to call a -setNeedsDisplay… method and > therefore it's not valid to call it from a background thread. > >> Hmm, I should double-check if drawing is always happening from the main >> thread. What is the common way to do that? Can Instruments helpful to debug >> that? > > I'm not aware of any comprehensive way of doing that. > > For calls to -setNeedsDisplay… methods, you can try overriding > -setViewsNeedDisplay: in your window subclass and doing NSAssert([NSThread > isMainThread], @"views marked as needing display from non-main thread") > before calling through to super. Of course, make sure assertions are enabled > for your build configuration. > > Regards, > Ken >
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