Another option I've found is using Kotlin Native.

https://kotlinlang.org/docs/reference/native-overview.html

It compiles Kotlin code directly to Apple frameworks for perfect
interoperability without the need of a JVM.

On Mon, Aug 26, 2019 at 6:41 PM Pier Bover <pierbove...@gmail.com> wrote:

> Hi all
>
> In a couple of months I'll be starting a macOS Swift 5 project and if
> possible I'd like to separate as the business networking logic so that it
> can be reused in a Windows app in the future.
>
> Ideally I'd want to statically link the library but I've also considered
> using dynamic libraries, or even include binaries in my app and execute
> them via Process().
>
> I've considered a multitude of corssplatform options (JVM, QT, Xamarin,
> etc) but quite frankly I'd rather maintain one codebase per platform than
> use one of those which could introduce more problems than they solve.
>
> I'd prefer avoiding C++ if possible. My first choice would have been using
> Go which can compile to .so shared objects but Xcode cannot use those
> without some bridge written in C. I've read Rust can compile to a dylib for
> Xcode.
>
> Has anyone any recommendations or tips to share?
>
> Thanks in advance.
>
> Pier
>
>
>
_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to