Not sure how to do that.  It's not in any view controller as it is used in 
virtually all of the various view controllers.  That's why I wanted it as a 
function.

-- Doug

> On 30 September 2019, at 14:44, David Duncan <david.dun...@apple.com> wrote:
> 
> What happens if you present it over your normal view controller hierarchy 
> instead of using another window?
> 
> Has your application adopted UIWindowScene?
> 
>> On Sep 30, 2019, at 5:36 PM, Doug Hardie via Cocoa-dev 
>> <cocoa-dev@lists.apple.com> wrote:
>> 
>> I have some code that presents an alert to the user with information they 
>> need, and an OK button to clear it.  It works fine in the previous Xcode 
>> versions.  However, after upgrading to 11, it now displays the alert and 
>> then immediately clears it.  This happens both in the simulator and on a 
>> real device.  I have played around with the code and can't figure out how to 
>> make it leave the alert on the screen.  This is in Swift.  It is a function 
>> that is called from numerous places in the app.
>> 
>> func NotificationAlert (_ msg1: String, _ msg2: String) {
>>   let ErrorAlert = UIAlertController(title: msg1, message: msg2, 
>> preferredStyle: .alert)
>>   let dismiss = UIAlertAction(title: "Ok", style: .default, handler: nil)
>>   ErrorAlert.addAction(dismiss)
>>   ErrorAlert.presentInOwnWindow(animated: true, completion: nil)
>> }
>> 
>> extension UIAlertController {
>>   func presentInOwnWindow(animated: Bool, completion: (() -> Void)?) {
>>       let alertWindow = UIWindow(frame: UIScreen.main.bounds)
>>       alertWindow.rootViewController = UIViewController()
>>       alertWindow.windowLevel = UIWindow.Level.alert + 1;
>>       alertWindow.makeKeyAndVisible()
>>       alertWindow.rootViewController?.present(self, animated: animated, 
>> completion: completion)
>>   }
>> }
>> 
>> 
>> -- Doug
>> 
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