I'm by no means an expert but if I understand what you're trying to do, I think 
the approach I would take is to make an extension on UIViewController:

extension UIViewController {
    func notificationAlert(_ msg1: String, _ msg2: String) {

        // create the UIAlertAlertController
        // and then do as David Duncan said and do:
        self.present(<alert controller>, animated: <true/false> completion: …)
    }
}

Now all your UIViewController subclasses can call that method (and because it's 
a method, they have access to self which is a subclass of UIViewController).

HTH,
Dave


> On Sep 30, 2019, at 11:27 PM, Doug Hardie via Cocoa-dev 
> <cocoa-dev@lists.apple.com> wrote:
> 
> I tried that and swift complains that self is not defined.  This is not in a 
> view controller but a stand alone function used in many view controllers.  
> Generally it is used during a segue, but I added one in a view controller to 
> a button action, not part of a segue and it dismissed the alert also.  
> 
> -- Doug
> 
>> On 30 September 2019, at 19:48, David Duncan <david.dun...@apple.com> wrote:
>> 
>> Instead of creating a new window and a root view controller in order to 
>> present your alert, just use (assuming self is a UIViewController) 
>> self.present(<alert controller>, animated: <true/false> completion: …)
>> 
>>> On Sep 30, 2019, at 5:48 PM, Doug Hardie <bc...@lafn.org> wrote:
>>> 
>>> Not sure how to do that.  It's not in any view controller as it is used in 
>>> virtually all of the various view controllers.  That's why I wanted it as a 
>>> function.
>>> 
>>> -- Doug
>>> 
>>>> On 30 September 2019, at 14:44, David Duncan <david.dun...@apple.com> 
>>>> wrote:
>>>> 
>>>> What happens if you present it over your normal view controller hierarchy 
>>>> instead of using another window?
>>>> 
>>>> Has your application adopted UIWindowScene?
>>>> 
>>>>> On Sep 30, 2019, at 5:36 PM, Doug Hardie via Cocoa-dev 
>>>>> <cocoa-dev@lists.apple.com> wrote:
>>>>> 
>>>>> I have some code that presents an alert to the user with information they 
>>>>> need, and an OK button to clear it.  It works fine in the previous Xcode 
>>>>> versions.  However, after upgrading to 11, it now displays the alert and 
>>>>> then immediately clears it.  This happens both in the simulator and on a 
>>>>> real device.  I have played around with the code and can't figure out how 
>>>>> to make it leave the alert on the screen.  This is in Swift.  It is a 
>>>>> function that is called from numerous places in the app.
>>>>> 
>>>>> func NotificationAlert (_ msg1: String, _ msg2: String) {
>>>>> let ErrorAlert = UIAlertController(title: msg1, message: msg2, 
>>>>> preferredStyle: .alert)
>>>>> let dismiss = UIAlertAction(title: "Ok", style: .default, handler: nil)
>>>>> ErrorAlert.addAction(dismiss)
>>>>> ErrorAlert.presentInOwnWindow(animated: true, completion: nil)
>>>>> }
>>>>> 
>>>>> extension UIAlertController {
>>>>> func presentInOwnWindow(animated: Bool, completion: (() -> Void)?) {
>>>>>    let alertWindow = UIWindow(frame: UIScreen.main.bounds)
>>>>>    alertWindow.rootViewController = UIViewController()
>>>>>    alertWindow.windowLevel = UIWindow.Level.alert + 1;
>>>>>    alertWindow.makeKeyAndVisible()
>>>>>    alertWindow.rootViewController?.present(self, animated: animated, 
>>>>> completion: completion)
>>>>> }
>>>>> }
>>>>> 
>>>>> 
>>>>> -- Doug
>>>>> 
>>>>> _______________________________________________
>>>>> 
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>>>> 
>>> 
>> 
> 
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