> On May 8, 2020, at 9:53 AM, Gabriel Zachmann via Cocoa-dev 
> <cocoa-dev@lists.apple.com> wrote:
> 
> So, I was thinking, maybe it helps to load the next image concurrently, while 
> the current one is still being displayed.

Sure. Just be aware that if you're using NSImage, simply loading an NSImage 
does not rasterize it; the class tries to be 'lazy' about doing work. So your 
background task should explicitly render it, e.g. into an NSBitmapImageRep.

> I also read about the GCD's dispatch queues, but it seems to me that this 
> would not be the suitable approach since I always only have one task running 
> concurrently to the main thread.

Why not? Dispatch queues are always available. (The main thread is simply a 
special queue.) You can run the background task by creating a single dispatch 
queue and then using dispatch_async to call a block that does the work. The end 
of the block would call dispatch_async back to the main queue and pass the 
image as a parameter.

(Or you could use NSOperationQueue and NSOperation, although I've always found 
those classes unnecessarily complicated for simple tasks.)

—Jens
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