I am building a custom view that can display and edit some polymorphic
objects. Furthermore, the objects can be composite, i.e. contain child
objects hierarchically.

Now I want to bind this custom view to the model through a controller
(NSTreeController in my case).

In the examples I have seen (GraphicsBindings, Sketch), the custom
view, when it needs to draw objects or hit test objects or whatever
else, it queries the controller for the array of model objects and
sends them the corresponding message "draw", "hitTest" etc. defined in
the model interface. Is this actually the design everybody is using?

IMHO such design introduces an implicit dependency between the view
and the model. What if I want to have two or more views to view the
model objects? I would have to have drawInView1, drawInView2 etc.
messages in each model object's interface. Isn't it better to have the
draw and hitTest messages encapsulated in the custom view's interface
instead of the model objects (perhaps using the Visitor pattern to
account on the object polymorphism)? This is my first question.

Here's the second question. None of the mentioned two designs allow
the custom view to add view-specific state to the model objects it
displays or edits, in other words, the custom view, being a single
"long and flat" object, treats the model objects as "stateless"
objects. When the custom view becomes quite complex, it may be the
case that the  model objects need to have some transient states
specific to this custom view only and therefore not included to the
main model. For example, a model object displayed in the custom view
can be "expanded" or "collapsed" which in no way affects the model or
the other views of the model, so this property should not be included
to the properties (even transient) of the model, to avoid (again)
implicit dependencies between model and views.

For this purpose, before I switched to using Cocoa bindings, I would
create a "view object" counterpart for each "model object" displayed
and edited in the custom view, and bind each pair of such counterparts
to observe each other (manually using a technique that reminds KVO).
The "view objects" encapsulate the draw and hitTest messages
polymorphically, and also can have a state associated with the model
object in context of the custom view. In addition, with such design,
the custom view can be used independently on the model - even if there
is no model and controller, you can still use the custom view by
manipulating its unbound "view objects".

So the second question is - whether such design is good or bad and
implementable in context of Cocoa bindings? (I wonder if it is
possible to bind each model object to a view object without too much
manual glue code). If not, how would you work around the mentioned
problem?
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