On 7 Oct 2008, at 12:12 am, Joseph Ayers wrote:

2008-10-06 09:08:03.109 Roboplasm[33253:813]    format flags            = 41
2008-10-06 09:08:03.110 Roboplasm[33253:813] sample rate = 48000.000000
2008-10-06 09:08:03.110 Roboplasm[33253:813]    bytes/packet     = 4
2008-10-06 09:08:03.110 Roboplasm[33253:813]    frames/packet    = 1
2008-10-06 09:08:03.110 Roboplasm[33253:813]    bytes/frame      = 4
2008-10-06 09:08:03.111 Roboplasm[33253:813]    channels/frame  = 2
2008-10-06 09:08:03.111 Roboplasm[33253:813]    bits/channel     = 32
Indicating that there are two bytes per channel.


No, I read this as there are 4 bytes (32-bits per sample) per channel.

From the Audio Extraction Docs:

"In audio data a frame is one sample across all channels. If the ASBD describes non-interleaved audio, the byte and frame count fields describe one channel (mBytesPerPacket would be 2 for non-interleaved stereo 16-bit PCM). For interleaved audio, the fields describe the set of n channels (mBytesPerPacket would be 4 for interleaved stereo 16- bit PCM). In uncompressed audio, a packet is one frame, (mFramesPerPacket == 1)."

To be honest this paragraph is less than illuminating, since it states if the audio is interleaved it is interpreted one way, if not, then in another way, but doesn't say whether you can tell if it is interleaved or not - presumably you can using the format flags. Also, 32-bit floating point samples are another possibility, so you need to examine the flags to find out exactly what it is you've got and then use the remainder of the information to determine how to turn that into individual samples. I notice that you can also set fields in an ASBD then call MovieAudioExtractionSetProperty followed by MovieAudioExtractionFillBuffer to convert to your chosen format. So if you always do want 16-bit samples, then you need to carry out this conversion step.

Note: Don't take this as gospel, I've never done this, I'm just trying to make sense of the docs.


hth, Graham


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