mmm thanks for the info, I'm trying right now to draw directly in a custom view... unfortunately I still get the same result... on average each time I regenerate the preview the memory usage in Activity monitor goes up by approx. 10mb (real memory), and never comes down... at this rate it climbs pretty quickly...

Once again, MallocDebug doesn't show any leaks, neither does Instruments... not sure what I am doing wrong...

On 3-Dec-08, at 1:33 AM, Rob Keniger wrote:


On 03/12/2008, at 1:53 PM, Jean-Nicolas Jolivet wrote:

since I already have a bitmapImageRep I figured displaying its data in an NSImaveView was probably not a big loss in terms of performance... I wonder if drawing directly would be worth it in my case... and most importantly, if it would help solve my huge memory problem (perhaps drawing directly instead of storing the preview in an imageRep would help on the memory usage though so you might have a point!)


I'd definitely try drawing directly, in my experience NSImageView does quite a few funky things (probably for caching/performance reasons) and generally if you're changing the image a lot it's best to just draw directly in your own custom view.

--
Rob Keniger



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