Le 10 janv. 09 à 07:03, Brian Bruinewoud a écrit :
Hi,
I'm an experienced C++ developer but a relative newbie to Objective-
C and Cocoa and am learning my way.
I'm porting a program to Mac OS X Cocoa and part of the requirements
is a CAD-like functionality. A substantial part of the rest of the
program is already written in Cocoa.
I've browsed the example programs that come with XCode and it looks
like AppKit/Sketch or Quartz/CarbonSketch are the best to base my
implementation from, except that AppKit/Sketch is pure Cocoa and
Quartz/CarbonSketch contains no Cocoa.
I've heard that there are some 'gotchas' when it comes to using
Quartz directly from Cocoa- is this true? What are they?
Can you define what you call 'gotchas' ?
The only issue I know was a possible performance degradation when
using with Garbage collector.
And IIRC, all Cocoa drawing function are based on Quartz, so I don't
see any reason it would not work.
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