On 5 Jun 2009, at 20:46, Mr. George Warner wrote:
On Fri, 5 Jun 2009 18:29:52 -0700, Development <developm...@fornextsoft.com > wrote:
> First, Do I have to learn OpenGL in order to utilize 3d data? I was
> hoping maybe there would be a way to use things I have built in
> Blender via cocoa some how. Or is it possible to some how use a 3d
> format of some type in an NSImage or something similar.

There are lots of (3rd party) 3D frameworks available for Mac OS X that don't require any OpenGL knowledge (including Blender at: <http://www.blender.org/download/get-blender/ >).

Blender is a 3D modeling and animation tool, not a library.

To return to the original poster's question, yes - you will have to either write some OpenGL code or use something outside Cocoa to get 3D graphics. NSImage is strictly limited to 2D images.

(I'm purposefully ignoring QD3D here, because it's completely unsupported. I'm not sure if it's even available under OS X.)
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