On Jul 21, 2009, at 2:01 PM, Alexander Spohr wrote:

I am very interested to know
- why it should be faster to do it in OpenGL

If you use the built in orientation support, then we place a transform on the view's layer. A transform on OpenGL content will force your rendering onto a slower path on some devices.

- how you do it in OpenGL


You need to register for UIDevice orientation notifications and use those notifications to rotate your modelview matrix.
--
David Duncan
Apple DTS Animation and Printing

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