On Jul 21, 2009, at 2:01 PM, Alexander Spohr wrote:
I am very interested to know - why it should be faster to do it in OpenGL
If you use the built in orientation support, then we place a transform on the view's layer. A transform on OpenGL content will force your rendering onto a slower path on some devices.
- how you do it in OpenGL
You need to register for UIDevice orientation notifications and use those notifications to rotate your modelview matrix.
-- David Duncan Apple DTS Animation and Printing _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com