On Aug 21, 2009, at 2:55 PM, Joe Turner wrote:
Hey,
So, until now, I've been using CGEvents for simulating a keyboard.
This posed a problem when I figured out CGKeyCodes must be
translated based on localization/keyboard layout. And now it poses
an ever bigger problem because of 'kchr' keyboards, which it seems,
all API's that can access them have been deprecated.
Could you use CGEventKeyboardSetUnicodeString to just supply the input
text directly, rather than translating to a CGKeyCode?
-eric
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