But then I must have the CGKeyCode for the character i would like to post, which is what I'm trying to get away from.

When I do "CGEventSetFlags" on an event I've set a unicode string for, it doesn't work.

Joe
On Aug 22, 2009, at 11:46 AM, Bill Cheeseman wrote:


On Aug 22, 2009, at 10:24 AM, Joe Turner wrote:

That works well, until I add modifiers. To do my modifiers i put the modifier keys down before the character part, but this doesn't seem to work when the command key is down or something :/

Is there any way to supply modifiers into a single CGEvent?

There's an example somewhere in the docs. Basically, you send, for example, a command-key down event, then the character key down event, then the character key up event, then the command-key up event. Tedious but straightforward.


--

Bill Cheeseman
b...@cheeseman.name


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