On Sep 6, 2009, at 18:41, Stephen Blinkhorn wrote:

OK, do you mean the origin of [self bounds] isn't always (0, 0)? That could explain a few things..

The origin of the bounds coordinate system is always (0, 0) by definition, but what I meant to say was that the bottom left corner of the view (i.e. [self bounds].origin) doesn't have to be (0, 0) in bounds coordinates, though it usually is.


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